Struct veloren_common::comp::agent::Behavior

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pub struct Behavior {
    capabilities: BehaviorCapability,
    state: BehaviorState,
    pub trading_behavior: TradingBehavior,
}
Expand description

§Behavior Component

This component allow an Entity to register one or more behavior tags. These tags act as flags of what an Entity can do, or what it is doing. Behaviors Tags can be added and removed as the Entity lives, to update its state when needed

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§capabilities: BehaviorCapability§state: BehaviorState§trading_behavior: TradingBehavior

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impl Behavior

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pub fn maybe_with_capabilities( self, maybe_capabilities: Option<BehaviorCapability>, ) -> Self

Builder function Set capabilities if Option is Some

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pub fn with_trade_site(self, trade_site: Option<SiteId>) -> Self

Builder function Set trade_site if Option is Some

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pub fn allow(&mut self, capabilities: BehaviorCapability)

Set capabilities to the Behavior

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pub fn deny(&mut self, capabilities: BehaviorCapability)

Unset capabilities to the Behavior

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pub fn can(&self, capabilities: BehaviorCapability) -> bool

Check if the Behavior is able to do something

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pub fn can_trade(&self, alignment: Option<Alignment>, counterparty: Uid) -> bool

Check if the Behavior is able to trade

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pub fn set(&mut self, state: BehaviorState)

Set a state to the Behavior

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pub fn unset(&mut self, state: BehaviorState)

Unset a state to the Behavior

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pub fn is(&self, state: BehaviorState) -> bool

Check if the Behavior has a specific state

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pub fn trade_site(&self) -> Option<SiteId>

Get the trade site at which this behavior evaluates prices, if it does

Trait Implementations§

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impl Clone for Behavior

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fn clone(&self) -> Behavior

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Behavior

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Behavior

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fn default() -> Behavior

Returns the “default value” for a type. Read more
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impl From<BehaviorCapability> for Behavior

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fn from(capabilities: BehaviorCapability) -> Self

Converts to this type from the input type.
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impl Copy for Behavior

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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default unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> CloneToUninit for T
where T: Copy,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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const ALIGN: usize = _

The alignment of pointer.
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type Output = T

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