pub trait PackedElim {
Show 110 associated items type Arrow; type Bomb; type Scarecrow; type Cauldron; type ChestVines; type Chest; type ChestDark; type ChestDemon; type ChestGold; type ChestLight; type ChestOpen; type ChestSkull; type Pumpkin; type Pumpkin2; type Pumpkin3; type Pumpkin4; type Pumpkin5; type Campfire; type LanternGround; type LanternGroundOpen; type LanternStanding2; type LanternStanding; type PotionBlue; type PotionGreen; type PotionRed; type Crate; type Tent; type WindowSpooky; type DoorSpooky; type Anvil; type Gravestone; type Gravestone2; type Bench; type Chair; type Chair2; type Chair3; type Table; type Table2; type Table3; type Drawer; type BedBlue; type Carpet; type Bedroll; type CarpetHumanRound; type CarpetHumanSquare; type CarpetHumanSquare2; type CarpetHumanSquircle; type Pouch; type CraftingBench; type BoltFire; type ArrowSnake; type CampfireLit; type BoltFireBig; type TrainingDummy; type FireworkBlue; type FireworkGreen; type FireworkPurple; type FireworkRed; type FireworkWhite; type FireworkYellow; type MultiArrow; type BoltNature; type ToughMeat; type BeastMeat; type Crossbow; type ArrowTurret; type Coins; type GoldOre; type SilverOre; type ClayRocket; type HaniwaSentry; type SeaLantern; type Snowball; type BirdMeat; type FishMeat; type SmallMeat; type Tornado; type Apple; type Hive; type Coconut; type SpitPoison; type BoltIcicle; type Dart; type GnarlingTotemRed; type GnarlingTotemGreen; type GnarlingTotemWhite; type DagonBomb; type BarrelOrgan; type IceBomb; type SpectralSwordSmall; type SpectralSwordLarge; type LaserBeam; type AdletSpear; type AdletTrap; type Flamethrower; type Mine; type LightningBolt; type SpearIcicle; type Portal; type PortalActive; type FieryTornado; type FireRainDrop; type ArrowClay; type GrenadeClay; type Pebble; type LaserBeamSmall; type TerracottaStatue; type TerracottaDemolisherBomb; type BoltBesieger; type SurpriseEgg;
}

Required Associated Types§

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type Arrow

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type Bomb

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type Scarecrow

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type Cauldron

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type ChestVines

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type Chest

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type ChestDark

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type ChestDemon

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type ChestGold

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type ChestLight

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type ChestOpen

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type ChestSkull

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type Pumpkin

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type Pumpkin2

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type Pumpkin3

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type Pumpkin4

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type Pumpkin5

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type Campfire

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type LanternGround

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type LanternGroundOpen

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type LanternStanding2

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type LanternStanding

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type PotionBlue

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type PotionGreen

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type PotionRed

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type Crate

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type Tent

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type WindowSpooky

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type DoorSpooky

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type Anvil

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type Gravestone

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type Gravestone2

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type Bench

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type Chair

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type Chair2

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type Chair3

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type Table

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type Table2

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type Table3

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type Drawer

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type BedBlue

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type Carpet

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type Bedroll

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type CarpetHumanRound

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type CarpetHumanSquare

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type CarpetHumanSquare2

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type CarpetHumanSquircle

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type Pouch

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type CraftingBench

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type BoltFire

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type ArrowSnake

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type CampfireLit

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type BoltFireBig

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type TrainingDummy

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type FireworkBlue

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type FireworkGreen

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type FireworkPurple

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type FireworkRed

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type FireworkWhite

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type FireworkYellow

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type MultiArrow

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type BoltNature

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type ToughMeat

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type BeastMeat

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type Crossbow

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type ArrowTurret

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type Coins

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type GoldOre

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type SilverOre

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type ClayRocket

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type HaniwaSentry

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type SeaLantern

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type Snowball

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type BirdMeat

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type FishMeat

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type SmallMeat

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type Tornado

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type Apple

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type Hive

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type Coconut

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type SpitPoison

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type BoltIcicle

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type Dart

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type GnarlingTotemRed

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type GnarlingTotemGreen

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type GnarlingTotemWhite

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type DagonBomb

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type BarrelOrgan

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type IceBomb

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type SpectralSwordSmall

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type SpectralSwordLarge

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type LaserBeam

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type AdletSpear

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type AdletTrap

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type Flamethrower

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type Mine

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type LightningBolt

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type SpearIcicle

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type Portal

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type PortalActive

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type FieryTornado

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type FireRainDrop

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type ArrowClay

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type GrenadeClay

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type Pebble

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type LaserBeamSmall

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type TerracottaStatue

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type TerracottaDemolisherBomb

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type BoltBesieger

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type SurpriseEgg

Implementors§

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impl<T> PackedElim for Pure<T>

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type Arrow = Pure<T>

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type Bomb = Pure<T>

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type Scarecrow = Pure<T>

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type Cauldron = Pure<T>

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type ChestVines = Pure<T>

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type Chest = Pure<T>

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type ChestDark = Pure<T>

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type ChestDemon = Pure<T>

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type ChestGold = Pure<T>

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type ChestLight = Pure<T>

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type ChestOpen = Pure<T>

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type ChestSkull = Pure<T>

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type Pumpkin = Pure<T>

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type Pumpkin2 = Pure<T>

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type Pumpkin3 = Pure<T>

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type Pumpkin4 = Pure<T>

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type Pumpkin5 = Pure<T>

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type Campfire = Pure<T>

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type LanternGround = Pure<T>

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type LanternGroundOpen = Pure<T>

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type LanternStanding2 = Pure<T>

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type LanternStanding = Pure<T>

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type PotionBlue = Pure<T>

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type PotionGreen = Pure<T>

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type PotionRed = Pure<T>

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type Crate = Pure<T>

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type Tent = Pure<T>

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type WindowSpooky = Pure<T>

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type DoorSpooky = Pure<T>

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type Anvil = Pure<T>

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type Gravestone = Pure<T>

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type Gravestone2 = Pure<T>

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type Bench = Pure<T>

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type Chair = Pure<T>

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type Chair2 = Pure<T>

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type Chair3 = Pure<T>

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type Table = Pure<T>

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type Table2 = Pure<T>

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type Table3 = Pure<T>

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type Drawer = Pure<T>

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type BedBlue = Pure<T>

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type Carpet = Pure<T>

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type Bedroll = Pure<T>

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type CarpetHumanRound = Pure<T>

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type CarpetHumanSquare = Pure<T>

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type CarpetHumanSquare2 = Pure<T>

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type CarpetHumanSquircle = Pure<T>

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type Pouch = Pure<T>

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type CraftingBench = Pure<T>

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type BoltFire = Pure<T>

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type ArrowSnake = Pure<T>

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type CampfireLit = Pure<T>

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type BoltFireBig = Pure<T>

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type TrainingDummy = Pure<T>

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type FireworkBlue = Pure<T>

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type FireworkGreen = Pure<T>

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type FireworkPurple = Pure<T>

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type FireworkRed = Pure<T>

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type FireworkWhite = Pure<T>

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type FireworkYellow = Pure<T>

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type MultiArrow = Pure<T>

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type BoltNature = Pure<T>

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type ToughMeat = Pure<T>

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type BeastMeat = Pure<T>

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type Crossbow = Pure<T>

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type ArrowTurret = Pure<T>

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type Coins = Pure<T>

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type GoldOre = Pure<T>

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type SilverOre = Pure<T>

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type ClayRocket = Pure<T>

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type HaniwaSentry = Pure<T>

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type SeaLantern = Pure<T>

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type Snowball = Pure<T>

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type BirdMeat = Pure<T>

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type FishMeat = Pure<T>

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type SmallMeat = Pure<T>

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type Tornado = Pure<T>

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type Apple = Pure<T>

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type Hive = Pure<T>

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type Coconut = Pure<T>

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type SpitPoison = Pure<T>

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type BoltIcicle = Pure<T>

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type Dart = Pure<T>

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type GnarlingTotemRed = Pure<T>

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type GnarlingTotemGreen = Pure<T>

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type GnarlingTotemWhite = Pure<T>

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type DagonBomb = Pure<T>

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type BarrelOrgan = Pure<T>

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type IceBomb = Pure<T>

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type SpectralSwordSmall = Pure<T>

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type SpectralSwordLarge = Pure<T>

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type LaserBeam = Pure<T>

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type AdletSpear = Pure<T>

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type AdletTrap = Pure<T>

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type Flamethrower = Pure<T>

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type Mine = Pure<T>

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type LightningBolt = Pure<T>

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type SpearIcicle = Pure<T>

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type Portal = Pure<T>

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type PortalActive = Pure<T>

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type FieryTornado = Pure<T>

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type FireRainDrop = Pure<T>

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type ArrowClay = Pure<T>

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type GrenadeClay = Pure<T>

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type Pebble = Pure<T>

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type LaserBeamSmall = Pure<T>

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type TerracottaStatue = Pure<T>

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type TerracottaDemolisherBomb = Pure<T>

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type BoltBesieger = Pure<T>

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type SurpriseEgg = Pure<T>

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impl<Target> PackedElim for WeakHead<Body, Target>
where WeakHead<Pure<Target>, Target>: SynthTyped<(), Target>,

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type Arrow = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Bomb = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Scarecrow = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Cauldron = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ChestVines = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Chest = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ChestDark = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ChestDemon = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ChestGold = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ChestLight = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ChestOpen = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ChestSkull = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Pumpkin = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Pumpkin2 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Pumpkin3 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Pumpkin4 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Pumpkin5 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Campfire = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LanternGround = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LanternGroundOpen = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LanternStanding2 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LanternStanding = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type PotionBlue = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type PotionGreen = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type PotionRed = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Crate = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Tent = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WindowSpooky = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DoorSpooky = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Anvil = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Gravestone = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Gravestone2 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Bench = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Chair = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Chair2 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Chair3 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Table = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Table2 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Table3 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Drawer = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BedBlue = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Carpet = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Bedroll = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CarpetHumanRound = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CarpetHumanSquare = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CarpetHumanSquare2 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CarpetHumanSquircle = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Pouch = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CraftingBench = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BoltFire = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ArrowSnake = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CampfireLit = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BoltFireBig = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type TrainingDummy = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FireworkBlue = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FireworkGreen = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FireworkPurple = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FireworkRed = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FireworkWhite = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FireworkYellow = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type MultiArrow = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BoltNature = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ToughMeat = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BeastMeat = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Crossbow = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ArrowTurret = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Coins = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type GoldOre = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SilverOre = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ClayRocket = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type HaniwaSentry = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SeaLantern = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Snowball = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BirdMeat = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FishMeat = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SmallMeat = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Tornado = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Apple = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Hive = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Coconut = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SpitPoison = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BoltIcicle = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Dart = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type GnarlingTotemRed = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type GnarlingTotemGreen = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type GnarlingTotemWhite = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DagonBomb = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BarrelOrgan = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type IceBomb = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SpectralSwordSmall = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SpectralSwordLarge = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LaserBeam = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type AdletSpear = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type AdletTrap = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Flamethrower = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Mine = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LightningBolt = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SpearIcicle = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Portal = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type PortalActive = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FieryTornado = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FireRainDrop = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ArrowClay = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type GrenadeClay = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Pebble = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LaserBeamSmall = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type TerracottaStatue = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type TerracottaDemolisherBomb = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BoltBesieger = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SurpriseEgg = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr