#[repr(u32)]
pub enum Body {
Show 102 variants Arrow, Bomb, Scarecrow, Cauldron, ChestVines, Chest, ChestDark, ChestDemon, ChestGold, ChestLight, ChestOpen, ChestSkull, Pumpkin, Pumpkin2, Pumpkin3, Pumpkin4, Pumpkin5, Campfire, LanternGround, LanternGroundOpen, LanternStanding2, LanternStanding, PotionBlue, PotionGreen, PotionRed, Crate, Tent, WindowSpooky, DoorSpooky, Anvil, Gravestone, Gravestone2, Bench, Chair, Chair2, Chair3, Table, Table2, Table3, Drawer, BedBlue, Carpet, Bedroll, CarpetHumanRound, CarpetHumanSquare, CarpetHumanSquare2, CarpetHumanSquircle, Pouch, CraftingBench, BoltFire, ArrowSnake, CampfireLit, BoltFireBig, TrainingDummy, FireworkBlue, FireworkGreen, FireworkPurple, FireworkRed, FireworkWhite, FireworkYellow, MultiArrow, BoltNature, ToughMeat, BeastMeat, Crossbow, ArrowTurret, Coins, GoldOre, SilverOre, ClayRocket, HaniwaSentry, SeaLantern, Snowball, BirdMeat, FishMeat, SmallMeat, Tornado, Apple, Hive, Coconut, SpitPoison, BoltIcicle, Dart, GnarlingTotemRed, GnarlingTotemGreen, GnarlingTotemWhite, DagonBomb, BarrelOrgan, IceBomb, SpectralSwordSmall, SpectralSwordLarge, LaserBeam, AdletSpear, AdletTrap, Flamethrower, Mine, LightningBolt, SpearIcicle, Portal, PortalActive, FieryTornado, FireRainDrop,
}

Variants§

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Arrow

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Bomb

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Scarecrow

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Cauldron

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ChestVines

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Chest

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ChestDark

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ChestDemon

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ChestGold

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ChestLight

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ChestOpen

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ChestSkull

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Pumpkin

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Pumpkin2

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Pumpkin3

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Pumpkin4

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Pumpkin5

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Campfire

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LanternGround

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LanternGroundOpen

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LanternStanding2

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LanternStanding

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PotionBlue

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PotionGreen

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PotionRed

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Crate

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Tent

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WindowSpooky

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DoorSpooky

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Anvil

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Gravestone

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Gravestone2

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Bench

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Chair

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Chair2

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Chair3

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Table

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Table2

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Table3

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Drawer

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BedBlue

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Carpet

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Bedroll

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CarpetHumanRound

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CarpetHumanSquare

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CarpetHumanSquare2

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CarpetHumanSquircle

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Pouch

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CraftingBench

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BoltFire

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ArrowSnake

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CampfireLit

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BoltFireBig

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TrainingDummy

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FireworkBlue

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FireworkGreen

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FireworkPurple

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FireworkRed

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FireworkWhite

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FireworkYellow

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MultiArrow

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BoltNature

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ToughMeat

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BeastMeat

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Crossbow

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ArrowTurret

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Coins

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GoldOre

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SilverOre

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ClayRocket

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HaniwaSentry

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SeaLantern

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Snowball

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BirdMeat

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FishMeat

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SmallMeat

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Tornado

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Apple

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Hive

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Coconut

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SpitPoison

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BoltIcicle

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Dart

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GnarlingTotemRed

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GnarlingTotemGreen

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GnarlingTotemWhite

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DagonBomb

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BarrelOrgan

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IceBomb

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SpectralSwordSmall

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SpectralSwordLarge

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LaserBeam

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AdletSpear

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AdletTrap

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Flamethrower

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Mine

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LightningBolt

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SpearIcicle

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Portal

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PortalActive

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FieryTornado

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FireRainDrop

Implementations§

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impl Body

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pub fn elim<'a, Elim, Context, S, Type>( &'a self, elim: Elim, context: Context ) -> (Type, S)where Elim: Typed<((&'a Body,), Context), Type, S>,

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pub fn elim_case_pure<'a, Type>(&self, cases: &'a PureCases<Type>) -> &'a Type

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pub fn elim_case_weak<'a, 'b, Type>( &'a self, cases: &'b ElimWeak<Self, Type> ) -> &'b Typewhere WeakHead<Pure<Type>, Type>: SynthTyped<(), Type>, &'b ElimWeak<Self, Type>: Typed<((&'a Body,), ()), &'b Type, ()>,

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impl Body

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pub fn random() -> Self

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impl Body

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pub fn to_string(self) -> &'static str

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pub fn for_firework(reagent: Reagent) -> Body

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pub fn density(&self) -> Density

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pub fn mass(&self) -> Mass

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pub fn dimensions(&self) -> Vec3<f32>

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impl Clone for Body

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fn clone(&self) -> Body

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Body

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for Body

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<Body> for Body

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fn from(body: Body) -> Self

Converts to this type from the input type.
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impl Hash for Body

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for Body

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fn cmp(&self, other: &Body) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Selfwhere Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Selfwhere Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Selfwhere Self: Sized + PartialOrd<Self>,

Restrict a value to a certain interval. Read more
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impl<Target> PackedElim for WeakHead<Body, Target>where WeakHead<Pure<Target>, Target>: SynthTyped<(), Target>,

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type Arrow = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Bomb = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Scarecrow = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Cauldron = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ChestVines = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Chest = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ChestDark = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ChestDemon = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ChestGold = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ChestLight = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ChestOpen = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ChestSkull = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Pumpkin = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Pumpkin2 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Pumpkin3 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Pumpkin4 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Pumpkin5 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Campfire = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LanternGround = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LanternGroundOpen = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LanternStanding2 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LanternStanding = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type PotionBlue = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type PotionGreen = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type PotionRed = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Crate = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Tent = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WindowSpooky = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DoorSpooky = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Anvil = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Gravestone = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Gravestone2 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Bench = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Chair = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Chair2 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Chair3 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Table = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Table2 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Table3 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Drawer = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BedBlue = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Carpet = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Bedroll = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CarpetHumanRound = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CarpetHumanSquare = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CarpetHumanSquare2 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CarpetHumanSquircle = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Pouch = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CraftingBench = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BoltFire = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ArrowSnake = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CampfireLit = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BoltFireBig = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type TrainingDummy = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FireworkBlue = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FireworkGreen = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FireworkPurple = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FireworkRed = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FireworkWhite = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FireworkYellow = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type MultiArrow = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BoltNature = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ToughMeat = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BeastMeat = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Crossbow = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ArrowTurret = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Coins = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type GoldOre = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SilverOre = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ClayRocket = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type HaniwaSentry = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SeaLantern = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Snowball = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BirdMeat = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FishMeat = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SmallMeat = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Tornado = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Apple = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Hive = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Coconut = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SpitPoison = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BoltIcicle = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Dart = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type GnarlingTotemRed = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type GnarlingTotemGreen = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type GnarlingTotemWhite = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DagonBomb = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BarrelOrgan = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type IceBomb = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SpectralSwordSmall = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SpectralSwordLarge = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LaserBeam = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type AdletSpear = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type AdletTrap = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Flamethrower = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Mine = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LightningBolt = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SpearIcicle = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Portal = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type PortalActive = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FieryTornado = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FireRainDrop = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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impl PartialEq<Body> for Body

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fn eq(&self, other: &Body) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd<Body> for Body

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fn partial_cmp(&self, other: &Body) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

This method tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

This method tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl Serialize for Body

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl<Context, Target> SynthTyped<((Body,), Context), Target> for WeakHead<Body, Target>where WeakHead<Pure<Target>, Target>: SynthTyped<(), Target>,

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type Expr = ElimCase<Cases<WeakHead<Body, Target>>>

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impl Copy for Body

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impl Eq for Body

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impl StructuralEq for Body

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impl StructuralPartialEq for Body

Auto Trait Implementations§

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impl RefUnwindSafe for Body

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impl Send for Body

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impl Sync for Body

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impl Unpin for Body

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impl UnwindSafe for Body

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CallHasher for Twhere T: Hash,

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fn get_hash<H>(&self, hasher: H) -> u64where H: Hasher,

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impl<T> CallHasher for Twhere T: Hash + ?Sized,

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default fn get_hash<H, B>(value: &H, build_hasher: &B) -> u64where H: Hash + ?Sized, B: BuildHasher,

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impl<C, M> ConvertSaveload<M> for Cwhere C: Clone + Serialize + DeserializeOwned,

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type Data = C

(De)Serializable data representation for data type
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type Error = Infallible

Error may occur during serialization or deserialization of component
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fn convert_into<F>( &self, _: F ) -> Result<<C as ConvertSaveload<M>>::Data, <C as ConvertSaveload<M>>::Error>where F: FnMut(Entity) -> Option<M>,

Convert this data type into serializable form (Data) using entity to marker mapping function
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fn convert_from<F>( data: <C as ConvertSaveload<M>>::Data, _: F ) -> Result<C, <C as ConvertSaveload<M>>::Error>where F: FnMut(M) -> Option<Entity>,

Convert this data from a deserializable form (Data) using entity to marker mapping function
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impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Same<T> for T

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type Output = T

Should always be Self
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impl<Context> SubContext<Context> for Context

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fn sub_context(self) -> Context

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for Twhere V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> DeserializeOwned for Twhere T: for<'de> Deserialize<'de>,

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impl<T> Event for Twhere T: Send + Sync + 'static,

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impl<T> Resource for Twhere T: Any + Send + Sync,