Enum veloren_common::comp::body::object::Body

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#[repr(u32)]
pub enum Body {
Show 113 variants Arrow = 0, Bomb = 1, Scarecrow = 2, Cauldron = 3, ChestVines = 4, Chest = 5, ChestDark = 6, ChestDemon = 7, ChestGold = 8, ChestLight = 9, ChestOpen = 10, ChestSkull = 11, Pumpkin = 12, Pumpkin2 = 13, Pumpkin3 = 14, Pumpkin4 = 15, Pumpkin5 = 16, Campfire = 17, LanternGround = 18, LanternGroundOpen = 19, LanternStanding2 = 20, LanternStanding = 21, PotionBlue = 22, PotionGreen = 23, PotionRed = 24, Crate = 25, Tent = 26, WindowSpooky = 27, DoorSpooky = 28, Anvil = 29, Gravestone = 30, Gravestone2 = 31, Bench = 32, Chair = 33, Chair2 = 34, Chair3 = 35, Table = 36, Table2 = 37, Table3 = 38, Drawer = 39, BedBlue = 40, Carpet = 41, Bedroll = 42, CarpetHumanRound = 43, CarpetHumanSquare = 44, CarpetHumanSquare2 = 45, CarpetHumanSquircle = 46, Pouch = 47, CraftingBench = 48, BoltFire = 49, ArrowSnake = 50, CampfireLit = 51, BoltFireBig = 52, TrainingDummy = 53, FireworkBlue = 54, FireworkGreen = 55, FireworkPurple = 56, FireworkRed = 57, FireworkWhite = 58, FireworkYellow = 59, MultiArrow = 60, BoltNature = 61, ToughMeat = 62, BeastMeat = 63, Crossbow = 64, ArrowTurret = 65, Coins = 66, GoldOre = 67, SilverOre = 68, ClayRocket = 69, HaniwaSentry = 70, SeaLantern = 71, Snowball = 72, BirdMeat = 73, FishMeat = 74, SmallMeat = 75, Tornado = 76, Apple = 77, Hive = 78, Coconut = 79, SpitPoison = 80, BoltIcicle = 81, Dart = 82, GnarlingTotemRed = 83, GnarlingTotemGreen = 84, GnarlingTotemWhite = 85, DagonBomb = 86, BarrelOrgan = 87, IceBomb = 88, SpectralSwordSmall = 89, SpectralSwordLarge = 90, LaserBeam = 91, AdletSpear = 92, AdletTrap = 93, Flamethrower = 94, Mine = 95, LightningBolt = 96, SpearIcicle = 97, Portal = 98, PortalActive = 99, FieryTornado = 100, FireRainDrop = 101, ArrowClay = 102, GrenadeClay = 103, Pebble = 104, LaserBeamSmall = 105, TerracottaStatue = 106, TerracottaDemolisherBomb = 107, BoltBesieger = 108, SurpriseEgg = 109, BubbleBomb = 110, IronPikeBomb = 111, Lavathrower = 112,
}

Variants§

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Arrow = 0

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Bomb = 1

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Scarecrow = 2

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Cauldron = 3

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ChestVines = 4

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Chest = 5

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ChestDark = 6

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ChestDemon = 7

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ChestGold = 8

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ChestLight = 9

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ChestOpen = 10

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ChestSkull = 11

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Pumpkin = 12

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Pumpkin2 = 13

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Pumpkin3 = 14

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Pumpkin4 = 15

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Pumpkin5 = 16

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Campfire = 17

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LanternGround = 18

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LanternGroundOpen = 19

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LanternStanding2 = 20

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LanternStanding = 21

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PotionBlue = 22

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PotionGreen = 23

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PotionRed = 24

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Crate = 25

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Tent = 26

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WindowSpooky = 27

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DoorSpooky = 28

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Anvil = 29

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Gravestone = 30

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Gravestone2 = 31

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Bench = 32

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Chair = 33

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Chair2 = 34

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Chair3 = 35

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Table = 36

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Table2 = 37

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Table3 = 38

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Drawer = 39

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BedBlue = 40

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Carpet = 41

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Bedroll = 42

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CarpetHumanRound = 43

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CarpetHumanSquare = 44

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CarpetHumanSquare2 = 45

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CarpetHumanSquircle = 46

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Pouch = 47

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CraftingBench = 48

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BoltFire = 49

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ArrowSnake = 50

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CampfireLit = 51

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BoltFireBig = 52

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TrainingDummy = 53

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FireworkBlue = 54

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FireworkGreen = 55

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FireworkPurple = 56

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FireworkRed = 57

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FireworkWhite = 58

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FireworkYellow = 59

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MultiArrow = 60

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BoltNature = 61

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ToughMeat = 62

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BeastMeat = 63

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Crossbow = 64

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ArrowTurret = 65

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Coins = 66

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GoldOre = 67

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SilverOre = 68

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ClayRocket = 69

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HaniwaSentry = 70

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SeaLantern = 71

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Snowball = 72

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BirdMeat = 73

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FishMeat = 74

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SmallMeat = 75

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Tornado = 76

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Apple = 77

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Hive = 78

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Coconut = 79

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SpitPoison = 80

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BoltIcicle = 81

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Dart = 82

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GnarlingTotemRed = 83

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GnarlingTotemGreen = 84

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GnarlingTotemWhite = 85

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DagonBomb = 86

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BarrelOrgan = 87

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IceBomb = 88

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SpectralSwordSmall = 89

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SpectralSwordLarge = 90

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LaserBeam = 91

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AdletSpear = 92

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AdletTrap = 93

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Flamethrower = 94

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Mine = 95

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LightningBolt = 96

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SpearIcicle = 97

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Portal = 98

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PortalActive = 99

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FieryTornado = 100

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FireRainDrop = 101

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ArrowClay = 102

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GrenadeClay = 103

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Pebble = 104

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LaserBeamSmall = 105

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TerracottaStatue = 106

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TerracottaDemolisherBomb = 107

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BoltBesieger = 108

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SurpriseEgg = 109

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BubbleBomb = 110

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IronPikeBomb = 111

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Lavathrower = 112

Implementations§

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impl Body

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pub fn elim<'a, Elim, Context, S, Type>( &'a self, elim: Elim, context: Context ) -> (Type, S)
where Elim: Typed<((&'a Body,), Context), Type, S>,

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pub fn elim_case_pure<'a, Type>(&self, cases: &'a PureCases<Type>) -> &'a Type

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pub fn elim_case_weak<'a, 'b, Type>( &'a self, cases: &'b ElimWeak<Self, Type> ) -> &'b Type
where WeakHead<Pure<Type>, Type>: SynthTyped<(), Type>, &'b ElimWeak<Self, Type>: Typed<((&'a Body,), ()), &'b Type, ()>,

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impl Body

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pub fn random() -> Self

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impl Body

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pub fn to_string(self) -> &'static str

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pub fn for_firework(reagent: Reagent) -> Body

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pub fn density(&self) -> Density

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pub fn mass(&self) -> Mass

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pub fn dimensions(&self) -> Vec3<f32>

Trait Implementations§

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impl Clone for Body

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fn clone(&self) -> Body

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Body

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for Body

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<Body> for Body

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fn from(body: Body) -> Self

Converts to this type from the input type.
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impl Hash for Body

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for Body

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fn cmp(&self, other: &Body) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized + PartialOrd,

Restrict a value to a certain interval. Read more
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impl<Target> PackedElim for WeakHead<Body, Target>
where WeakHead<Pure<Target>, Target>: SynthTyped<(), Target>,

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type Arrow = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Bomb = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Scarecrow = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Cauldron = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ChestVines = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Chest = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ChestDark = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ChestDemon = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ChestGold = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ChestLight = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ChestOpen = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ChestSkull = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Pumpkin = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Pumpkin2 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Pumpkin3 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Pumpkin4 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Pumpkin5 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Campfire = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LanternGround = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LanternGroundOpen = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LanternStanding2 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LanternStanding = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type PotionBlue = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type PotionGreen = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type PotionRed = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Crate = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Tent = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WindowSpooky = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DoorSpooky = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Anvil = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Gravestone = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Gravestone2 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Bench = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Chair = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Chair2 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Chair3 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Table = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Table2 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Table3 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Drawer = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BedBlue = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Carpet = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Bedroll = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CarpetHumanRound = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CarpetHumanSquare = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CarpetHumanSquare2 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CarpetHumanSquircle = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Pouch = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CraftingBench = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BoltFire = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ArrowSnake = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CampfireLit = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BoltFireBig = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type TrainingDummy = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FireworkBlue = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FireworkGreen = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FireworkPurple = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FireworkRed = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FireworkWhite = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FireworkYellow = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type MultiArrow = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BoltNature = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ToughMeat = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BeastMeat = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Crossbow = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ArrowTurret = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Coins = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type GoldOre = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SilverOre = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ClayRocket = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type HaniwaSentry = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SeaLantern = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Snowball = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BirdMeat = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FishMeat = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SmallMeat = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Tornado = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Apple = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Hive = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Coconut = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SpitPoison = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BoltIcicle = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Dart = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type GnarlingTotemRed = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type GnarlingTotemGreen = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type GnarlingTotemWhite = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DagonBomb = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BarrelOrgan = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type IceBomb = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SpectralSwordSmall = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SpectralSwordLarge = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LaserBeam = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type AdletSpear = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type AdletTrap = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Flamethrower = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Mine = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LightningBolt = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SpearIcicle = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Portal = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type PortalActive = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FieryTornado = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FireRainDrop = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ArrowClay = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type GrenadeClay = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Pebble = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LaserBeamSmall = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type TerracottaStatue = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type TerracottaDemolisherBomb = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BoltBesieger = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SurpriseEgg = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BubbleBomb = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type IronPikeBomb = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Lavathrower = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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impl PartialEq for Body

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fn eq(&self, other: &Body) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for Body

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fn partial_cmp(&self, other: &Body) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

This method tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

This method tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl Serialize for Body

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl<Context, Target> SynthTyped<((Body,), Context), Target> for WeakHead<Body, Target>
where WeakHead<Pure<Target>, Target>: SynthTyped<(), Target>,

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type Expr = ElimCase<Cases<WeakHead<Body, Target>>>

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impl Copy for Body

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impl Eq for Body

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impl StructuralPartialEq for Body

Auto Trait Implementations§

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impl Freeze for Body

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impl RefUnwindSafe for Body

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impl Send for Body

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impl Sync for Body

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impl Unpin for Body

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impl UnwindSafe for Body

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CallHasher for T
where T: Hash,

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fn get_hash<H>(&self, hasher: H) -> u64
where H: Hasher,

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impl<Q, K> Comparable<K> for Q
where Q: Ord + ?Sized, K: Borrow<Q> + ?Sized,

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fn compare(&self, key: &K) -> Ordering

Compare self to key and return their ordering.
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impl<C, M> ConvertSaveload<M> for C

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type Data = C

(De)Serializable data representation for data type
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type Error = Infallible

Error may occur during serialization or deserialization of component
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fn convert_into<F>( &self, _: F ) -> Result<<C as ConvertSaveload<M>>::Data, <C as ConvertSaveload<M>>::Error>
where F: FnMut(Entity) -> Option<M>,

Convert this data type into serializable form (Data) using entity to marker mapping function
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fn convert_from<F>( data: <C as ConvertSaveload<M>>::Data, _: F ) -> Result<C, <C as ConvertSaveload<M>>::Error>
where F: FnMut(M) -> Option<Entity>,

Convert this data from a deserializable form (Data) using entity to marker mapping function
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<Context> SubContext<Context> for Context

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fn sub_context(self) -> Context

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> Event for T
where T: Send + Sync + 'static,

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impl<T> Resource for T
where T: Any + Send + Sync,