pub enum ProjectileConstructor {
Show 19 variants Arrow { damage: f32, knockback: f32, energy_regen: f32, }, Knife { damage: f32, knockback: f32, energy_regen: f32, }, FireDroplet { damage: f32, radius: f32, energy_regen: f32, min_falloff: f32, reagent: Option<Reagent>, }, Fireball { damage: f32, radius: f32, energy_regen: f32, min_falloff: f32, }, Frostball { damage: f32, radius: f32, min_falloff: f32, }, Poisonball { damage: f32, radius: f32, knockback: f32, min_falloff: f32, }, NecroticSphere { damage: f32, radius: f32, min_falloff: f32, }, Magicball { damage: f32, radius: f32, min_falloff: f32, }, Possess, ClayRocket { damage: f32, radius: f32, knockback: f32, min_falloff: f32, }, InkBomb { damage: f32, radius: f32, min_falloff: f32, }, Snowball { damage: f32, radius: f32, min_falloff: f32, }, ExplodingPumpkin { damage: f32, radius: f32, knockback: f32, min_falloff: f32, }, DagonBomb { damage: f32, radius: f32, knockback: f32, min_falloff: f32, }, IceBomb { damage: f32, radius: f32, knockback: f32, min_falloff: f32, }, LaserBeam { damage: f32, radius: f32, knockback: f32, min_falloff: f32, }, Trap { damage: f32, }, Mine { damage: f32, radius: f32, min_falloff: f32, }, Pebble { damage: f32, knockback: f32, },
}

Variants§

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Arrow

Fields

§damage: f32
§knockback: f32
§energy_regen: f32
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Knife

Fields

§damage: f32
§knockback: f32
§energy_regen: f32
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FireDroplet

Fields

§damage: f32
§radius: f32
§energy_regen: f32
§min_falloff: f32
§reagent: Option<Reagent>
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Fireball

Fields

§damage: f32
§radius: f32
§energy_regen: f32
§min_falloff: f32
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Frostball

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§damage: f32
§radius: f32
§min_falloff: f32
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Poisonball

Fields

§damage: f32
§radius: f32
§knockback: f32
§min_falloff: f32
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NecroticSphere

Fields

§damage: f32
§radius: f32
§min_falloff: f32
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Magicball

Fields

§damage: f32
§radius: f32
§min_falloff: f32
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Possess

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ClayRocket

Fields

§damage: f32
§radius: f32
§knockback: f32
§min_falloff: f32
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InkBomb

Fields

§damage: f32
§radius: f32
§min_falloff: f32
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Snowball

Fields

§damage: f32
§radius: f32
§min_falloff: f32
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ExplodingPumpkin

Fields

§damage: f32
§radius: f32
§knockback: f32
§min_falloff: f32
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DagonBomb

Fields

§damage: f32
§radius: f32
§knockback: f32
§min_falloff: f32
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IceBomb

Fields

§damage: f32
§radius: f32
§knockback: f32
§min_falloff: f32
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LaserBeam

Fields

§damage: f32
§radius: f32
§knockback: f32
§min_falloff: f32
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Trap

Fields

§damage: f32
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Mine

Fields

§damage: f32
§radius: f32
§min_falloff: f32
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Pebble

Fields

§damage: f32
§knockback: f32

Implementations§

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impl ProjectileConstructor

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pub fn create_projectile( self, owner: Option<Uid>, precision_mult: f32, tool_stats: Stats, damage_effect: Option<CombatEffect> ) -> Projectile

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pub fn modified_projectile(self, power: f32, regen: f32, range: f32) -> Self

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pub fn is_explosive(&self) -> bool

Trait Implementations§

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impl Clone for ProjectileConstructor

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fn clone(&self) -> ProjectileConstructor

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ProjectileConstructor

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for ProjectileConstructor

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for ProjectileConstructor

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fn eq(&self, other: &ProjectileConstructor) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for ProjectileConstructor

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Copy for ProjectileConstructor

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impl StructuralPartialEq for ProjectileConstructor

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<C, M> ConvertSaveload<M> for C

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type Data = C

(De)Serializable data representation for data type
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type Error = Infallible

Error may occur during serialization or deserialization of component
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where F: FnMut(Entity) -> Option<M>,

Convert this data type into serializable form (Data) using entity to marker mapping function
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where F: FnMut(M) -> Option<Entity>,

Convert this data from a deserializable form (Data) using entity to marker mapping function
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<Context> SubContext<Context> for Context

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fn sub_context(self) -> Context

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where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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Creates owned data from borrowed data, usually by cloning. Read more
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The type returned in the event of a conversion error.
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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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