pub enum LocalEvent {
Jump(Entity, f32),
ApplyImpulse {
entity: Entity,
impulse: Vec3<f32>,
},
Boost {
entity: Entity,
vel: Vec3<f32>,
},
CreateOutcome(Outcome),
}Variants§
Jump(Entity, f32)
Applies upward force to entity’s Vel
ApplyImpulse
Applies the impulse to entity’s Vel
Boost
Applies vel velocity to entity
CreateOutcome(Outcome)
Creates an outcome
Auto Trait Implementations§
impl Freeze for LocalEvent
impl RefUnwindSafe for LocalEvent
impl Send for LocalEvent
impl Sync for LocalEvent
impl Unpin for LocalEvent
impl UnwindSafe for LocalEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more