pub struct CreateSpriteEvent {
pub pos: Vec3<i32>,
pub sprite: SpriteKind,
pub del_timeout: Option<(f32, f32)>,
}Fields§
§pos: Vec3<i32>§sprite: SpriteKind§del_timeout: Option<(f32, f32)>Trait Implementations§
Source§impl<'a> EmitExt<CreateSpriteEvent> for CharacterStateEventEmitters<'a>
impl<'a> EmitExt<CreateSpriteEvent> for CharacterStateEventEmitters<'a>
fn emit(&mut self, event: CreateSpriteEvent)
fn emit_many(&mut self, events: impl IntoIterator<Item = CreateSpriteEvent>)
Auto Trait Implementations§
impl Freeze for CreateSpriteEvent
impl RefUnwindSafe for CreateSpriteEvent
impl Send for CreateSpriteEvent
impl Sync for CreateSpriteEvent
impl Unpin for CreateSpriteEvent
impl UnsafeUnpin for CreateSpriteEvent
impl UnwindSafe for CreateSpriteEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
impl<T> Event for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more