Struct veloren_common::states::leap_shockwave::StaticData
source · pub struct StaticData {Show 19 fields
pub movement_duration: Duration,
pub buildup_duration: Duration,
pub swing_duration: Duration,
pub recover_duration: Duration,
pub damage: f32,
pub poise_damage: f32,
pub knockback: Knockback,
pub shockwave_angle: f32,
pub shockwave_vertical_angle: f32,
pub shockwave_speed: f32,
pub shockwave_duration: Duration,
pub dodgeable: Dodgeable,
pub move_efficiency: f32,
pub damage_effect: Option<CombatEffect>,
pub damage_kind: DamageKind,
pub specifier: FrontendSpecifier,
pub forward_leap_strength: f32,
pub vertical_leap_strength: f32,
pub ability_info: AbilityInfo,
}
Expand description
Separated out to condense update portions of character state
Fields§
§movement_duration: Duration
How long the state is moving
buildup_duration: Duration
How long until state should deal damage
swing_duration: Duration
How long the state is swinging for
recover_duration: Duration
How long the state has until exiting
damage: f32
Base damage
poise_damage: f32
Base poise damage
knockback: Knockback
Knockback
shockwave_angle: f32
Angle of the shockwave
shockwave_vertical_angle: f32
Vertical angle of the shockwave
shockwave_speed: f32
Speed of the shockwave
shockwave_duration: Duration
How long the shockwave travels for
dodgeable: Dodgeable
If the shockwave can be dodged, and in what way
move_efficiency: f32
Movement speed efficiency
damage_effect: Option<CombatEffect>
Adds an effect onto the main damage of the attack
damage_kind: DamageKind
What kind of damage the attack does
specifier: FrontendSpecifier
Used to specify the shockwave to the frontend
forward_leap_strength: f32
Affects how far forward the player leaps
vertical_leap_strength: f32
Affects how high the player leaps
ability_info: AbilityInfo
What key is used to press ability
Trait Implementations§
source§impl Clone for StaticData
impl Clone for StaticData
source§fn clone(&self) -> StaticData
fn clone(&self) -> StaticData
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for StaticData
impl Debug for StaticData
source§impl<'de> Deserialize<'de> for StaticData
impl<'de> Deserialize<'de> for StaticData
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl PartialEq for StaticData
impl PartialEq for StaticData
source§fn eq(&self, other: &StaticData) -> bool
fn eq(&self, other: &StaticData) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl Serialize for StaticData
impl Serialize for StaticData
impl Copy for StaticData
impl StructuralPartialEq for StaticData
Auto Trait Implementations§
impl Freeze for StaticData
impl RefUnwindSafe for StaticData
impl Send for StaticData
impl Sync for StaticData
impl Unpin for StaticData
impl UnwindSafe for StaticData
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)§impl<C, M> ConvertSaveload<M> for C
impl<C, M> ConvertSaveload<M> for C
§type Error = Infallible
type Error = Infallible
Error may occur during serialization or deserialization of component
§fn convert_into<F>(
&self,
_: F,
) -> Result<<C as ConvertSaveload<M>>::Data, <C as ConvertSaveload<M>>::Error>
fn convert_into<F>( &self, _: F, ) -> Result<<C as ConvertSaveload<M>>::Data, <C as ConvertSaveload<M>>::Error>
Convert this data type into serializable form (
Data
) using
entity to marker mapping function§fn convert_from<F>(
data: <C as ConvertSaveload<M>>::Data,
_: F,
) -> Result<C, <C as ConvertSaveload<M>>::Error>
fn convert_from<F>( data: <C as ConvertSaveload<M>>::Data, _: F, ) -> Result<C, <C as ConvertSaveload<M>>::Error>
Convert this data from a deserializable form (
Data
) using
entity to marker mapping function§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more