Struct veloren_common::states::sprite_interact::StaticData
source · pub struct StaticData {
pub buildup_duration: Duration,
pub use_duration: Duration,
pub recover_duration: Duration,
pub sprite_pos: Vec3<i32>,
pub sprite_kind: SpriteInteractKind,
pub was_wielded: bool,
pub was_sneak: bool,
pub required_item: Option<(ItemDefinitionIdOwned, InvSlotId, bool)>,
}
Expand description
Separated out to condense update portions of character state
Fields§
§buildup_duration: Duration
Buildup to sprite interaction
use_duration: Duration
Duration of sprite interaction
recover_duration: Duration
Recovery after sprite interaction
sprite_pos: Vec3<i32>
Position sprite is located at
sprite_kind: SpriteInteractKind
Kind of sprite interacted with
was_wielded: bool
Had weapon wielded
was_sneak: bool
Was sneaking
required_item: Option<(ItemDefinitionIdOwned, InvSlotId, bool)>
The item required to interact with the sprite, if one was required
The second field is the slot that the required item was in when this state was created. If it isn’t in this slot anymore the interaction will fail.
If third field is true, item should be consumed on collection
Trait Implementations§
source§impl Clone for StaticData
impl Clone for StaticData
source§fn clone(&self) -> StaticData
fn clone(&self) -> StaticData
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for StaticData
impl Debug for StaticData
source§impl<'de> Deserialize<'de> for StaticData
impl<'de> Deserialize<'de> for StaticData
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl PartialEq for StaticData
impl PartialEq for StaticData
source§fn eq(&self, other: &StaticData) -> bool
fn eq(&self, other: &StaticData) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl Serialize for StaticData
impl Serialize for StaticData
impl StructuralPartialEq for StaticData
Auto Trait Implementations§
impl Freeze for StaticData
impl RefUnwindSafe for StaticData
impl Send for StaticData
impl Sync for StaticData
impl Unpin for StaticData
impl UnwindSafe for StaticData
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)§impl<C, M> ConvertSaveload<M> for C
impl<C, M> ConvertSaveload<M> for C
§type Error = Infallible
type Error = Infallible
Error may occur during serialization or deserialization of component
§fn convert_into<F>(
&self,
_: F,
) -> Result<<C as ConvertSaveload<M>>::Data, <C as ConvertSaveload<M>>::Error>
fn convert_into<F>( &self, _: F, ) -> Result<<C as ConvertSaveload<M>>::Data, <C as ConvertSaveload<M>>::Error>
Convert this data type into serializable form (
Data
) using
entity to marker mapping function§fn convert_from<F>(
data: <C as ConvertSaveload<M>>::Data,
_: F,
) -> Result<C, <C as ConvertSaveload<M>>::Error>
fn convert_from<F>( data: <C as ConvertSaveload<M>>::Data, _: F, ) -> Result<C, <C as ConvertSaveload<M>>::Error>
Convert this data from a deserializable form (
Data
) using
entity to marker mapping function§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more