Trait veloren_common::terrain::sprite::sprite_kind::PackedElim

source ·
pub trait PackedElim {
Show 286 associated items type Empty; type Ember; type SmokeDummy; type Bomb; type FireBlock; type HotSurface; type Stones2; type CoatRack; type Bed; type Bench; type ChairSingle; type ChairDouble; type DrawerLarge; type DrawerMedium; type DrawerSmall; type TableSide; type TableDining; type TableDouble; type WardrobeSingle; type WardrobeDouble; type BookshelfArabic; type WallTableArabic; type TableArabicLarge; type TableArabicSmall; type CupboardArabic; type OvenArabic; type CushionArabic; type CanapeArabic; type Shelf; type Planter; type Pot; type BedMesa; type WallTableMesa; type MirrorMesa; type WardrobeSingleMesa; type WardrobeDoubleMesa; type CupboardMesa; type TableCoastalLarge; type BenchCoastal; type CraftingBench; type Forge; type Cauldron; type Anvil; type CookingPot; type SpinningWheel; type TanningRack; type Loom; type DismantlingBench; type RepairBench; type HangingBasket; type HangingSign; type ChristmasOrnament; type ChristmasWreath; type WallLampWizard; type WallLamp; type WallLampSmall; type WallSconce; type DungeonWallDecor; type WallLampMesa; type Tent; type Bedroll; type BedrollSnow; type BedrollPirate; type Sign; type Helm; type Scarecrow; type FountainArabic; type Hearth; type BarrelCactus; type RoundCactus; type ShortCactus; type MedFlatCactus; type ShortFlatCactus; type LargeCactus; type TallCactus; type BlueFlower; type PinkFlower; type PurpleFlower; type RedFlower; type WhiteFlower; type YellowFlower; type Sunflower; type Moonbell; type Pyrebloom; type LushFlower; type LanternFlower; type LongGrass; type MediumGrass; type ShortGrass; type Fern; type LargeGrass; type GrassSnow; type Reed; type GrassBlue; type SavannaGrass; type TallSavannaGrass; type RedSavannaGrass; type SavannaBush; type Welwitch; type LeafyPlant; type DeadBush; type JungleFern; type GrassBlueShort; type GrassBlueMedium; type GrassBlueLong; type CavernLillypadBlue; type EnsnaringVines; type LillyPads; type JungleLeafyPlant; type JungleRedGrass; type LanternPlant; type SporeReed; type DeadPlant; type Corn; type WheatYellow; type WheatGreen; type LingonBerry; type Blueberry; type Cabbage; type Pumpkin; type Carrot; type Tomato; type Radish; type Turnip; type Flax; type Mushroom; type CaveMushroom; type Cotton; type WildFlax; type SewerMushroom; type LushMushroom; type RockyMushroom; type GlowMushroom; type StonyCoral; type SoftCoral; type SeaweedTemperate; type SeaweedTropical; type GiantKelp; type BullKelp; type WavyAlgae; type SeaGrapes; type MermaidsFan; type SeaAnemone; type Seagrass; type RedAlgae; type Liana; type MycelBlue; type CeilingMushroom; type Mold; type Root; type CeilingLanternPlant; type CeilingLanternFlower; type CeilingJungleLeafyPlant; type Twigs; type Wood; type Bamboo; type Hardwood; type Ironwood; type Frostwood; type Eldwood; type Apple; type Coconut; type Stones; type Seashells; type Beehive; type Bowl; type PotionMinor; type PotionDummy; type VialEmpty; type Amethyst; type Ruby; type Sapphire; type Emerald; type Topaz; type Diamond; type Bloodstone; type Coal; type Cobalt; type Copper; type Iron; type Tin; type Silver; type Gold; type Velorite; type VeloriteFrag; type Mud; type Grave; type Door; type DoorDark; type DoorWide; type BoneKeyhole; type BoneKeyDoor; type Keyhole; type KeyDoor; type GlassKeyhole; type KeyholeBars; type HaniwaKeyDoor; type HaniwaKeyhole; type TerracottaKeyDoor; type TerracottaKeyhole; type SahaginKeyhole; type SahaginKeyDoor; type VampireKeyDoor; type VampireKeyhole; type MyrmidonKeyDoor; type MyrmidonKeyhole; type MinotaurKeyhole; type Window1; type Window2; type Window3; type Window4; type WitchWindow; type WindowArabic; type GlassBarrier; type SeaDecorBlock; type CliffDecorBlock; type MagicalBarrier; type OneWayWall; type SeaDecorWindowHor; type SeaDecorWindowVer; type DropGate; type DropGateBottom; type WoodBarricades; type Rope; type SeaDecorChain; type IronSpike; type DoorBars; type HaniwaTrap; type HaniwaTrapTriggered; type TerracottaStatue; type TerracottaBlock; type MetalChain; type FenceI; type FenceL; type FenceT; type FenceX; type FenceEnd; type Bones; type IceCrystal; type GlowIceCrystal; type CrystalHigh; type CrystalLow; type UnderwaterVent; type SeaUrchin; type IceSpike; type Orb; type EnsnaringWeb; type DiamondLight; type Gravestone; type Melon; type ForgeTools; type JugAndBowlArabic; type JugArabic; type DecorSetArabic; type SepareArabic; type Candle; type SmithingTable; type Forge0; type GearWheel0; type Quench0; type SeaDecorEmblem; type SeaDecorPillar; type MagicalSeal; type JugAndCupsCoastal; type Lantern; type StreetLamp; type StreetLampTall; type SeashellLantern; type FireBowlGround; type MesaLantern; type Chest; type DungeonChest0; type DungeonChest1; type DungeonChest2; type DungeonChest3; type DungeonChest4; type DungeonChest5; type CoralChest; type HaniwaUrn; type TerracottaChest; type SahaginChest; type CommonLockedChest; type ChestBuried; type Crate; type Barrel; type CrateBlock;
}

Required Associated Types§

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type Empty

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type Ember

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type SmokeDummy

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type Bomb

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type FireBlock

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type HotSurface

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type Stones2

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type CoatRack

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type Bed

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type Bench

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type ChairSingle

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type ChairDouble

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type DrawerLarge

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type DrawerMedium

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type DrawerSmall

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type TableSide

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type TableDining

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type TableDouble

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type WardrobeSingle

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type WardrobeDouble

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type BookshelfArabic

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type WallTableArabic

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type TableArabicLarge

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type TableArabicSmall

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type CupboardArabic

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type OvenArabic

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type CushionArabic

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type CanapeArabic

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type Shelf

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type Planter

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type Pot

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type BedMesa

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type WallTableMesa

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type MirrorMesa

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type WardrobeSingleMesa

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type WardrobeDoubleMesa

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type CupboardMesa

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type TableCoastalLarge

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type BenchCoastal

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type CraftingBench

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type Forge

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type Cauldron

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type Anvil

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type CookingPot

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type SpinningWheel

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type TanningRack

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type Loom

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type DismantlingBench

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type RepairBench

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type HangingBasket

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type HangingSign

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type ChristmasOrnament

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type ChristmasWreath

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type WallLampWizard

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type WallLamp

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type WallLampSmall

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type WallSconce

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type DungeonWallDecor

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type WallLampMesa

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type Tent

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type Bedroll

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type BedrollSnow

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type BedrollPirate

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type Sign

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type Helm

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type Scarecrow

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type FountainArabic

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type Hearth

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type BarrelCactus

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type RoundCactus

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type ShortCactus

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type MedFlatCactus

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type ShortFlatCactus

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type LargeCactus

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type TallCactus

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type BlueFlower

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type PinkFlower

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type PurpleFlower

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type RedFlower

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type WhiteFlower

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type YellowFlower

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type Sunflower

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type Moonbell

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type Pyrebloom

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type LushFlower

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type LanternFlower

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type LongGrass

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type MediumGrass

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type ShortGrass

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type Fern

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type LargeGrass

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type GrassSnow

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type Reed

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type GrassBlue

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type SavannaGrass

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type TallSavannaGrass

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type RedSavannaGrass

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type SavannaBush

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type Welwitch

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type LeafyPlant

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type DeadBush

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type JungleFern

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type GrassBlueShort

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type GrassBlueMedium

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type GrassBlueLong

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type CavernLillypadBlue

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type EnsnaringVines

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type LillyPads

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type JungleLeafyPlant

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type JungleRedGrass

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type LanternPlant

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type SporeReed

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type DeadPlant

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type Corn

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type WheatYellow

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type WheatGreen

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type LingonBerry

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type Blueberry

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type Cabbage

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type Pumpkin

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type Carrot

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type Tomato

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type Radish

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type Turnip

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type Flax

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type Mushroom

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type CaveMushroom

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type Cotton

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type WildFlax

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type SewerMushroom

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type LushMushroom

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type RockyMushroom

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type GlowMushroom

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type StonyCoral

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type SoftCoral

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type SeaweedTemperate

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type SeaweedTropical

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type GiantKelp

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type BullKelp

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type WavyAlgae

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type SeaGrapes

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type MermaidsFan

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type SeaAnemone

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type Seagrass

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type RedAlgae

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type Liana

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type MycelBlue

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type CeilingMushroom

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type Mold

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type Root

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type CeilingLanternPlant

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type CeilingLanternFlower

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type CeilingJungleLeafyPlant

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type Twigs

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type Wood

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type Bamboo

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type Hardwood

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type Ironwood

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type Frostwood

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type Eldwood

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type Apple

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type Coconut

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type Stones

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type Seashells

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type Beehive

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type Bowl

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type PotionMinor

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type PotionDummy

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type VialEmpty

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type Amethyst

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type Ruby

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type Sapphire

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type Emerald

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type Topaz

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type Diamond

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type Bloodstone

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type Coal

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type Cobalt

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type Copper

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type Iron

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type Tin

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type Silver

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type Gold

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type Velorite

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type VeloriteFrag

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type Mud

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type Grave

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type Door

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type DoorDark

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type DoorWide

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type BoneKeyhole

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type BoneKeyDoor

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type Keyhole

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type KeyDoor

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type GlassKeyhole

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type KeyholeBars

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type HaniwaKeyDoor

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type HaniwaKeyhole

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type TerracottaKeyDoor

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type TerracottaKeyhole

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type SahaginKeyhole

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type SahaginKeyDoor

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type VampireKeyDoor

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type VampireKeyhole

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type MyrmidonKeyDoor

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type MyrmidonKeyhole

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type MinotaurKeyhole

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type Window1

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type Window2

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type Window3

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type Window4

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type WitchWindow

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type WindowArabic

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type GlassBarrier

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type SeaDecorBlock

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type CliffDecorBlock

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type MagicalBarrier

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type OneWayWall

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type SeaDecorWindowHor

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type SeaDecorWindowVer

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type DropGate

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type DropGateBottom

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type WoodBarricades

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type Rope

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type SeaDecorChain

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type IronSpike

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type DoorBars

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type HaniwaTrap

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type HaniwaTrapTriggered

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type TerracottaStatue

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type TerracottaBlock

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type MetalChain

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type FenceI

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type FenceL

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type FenceT

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type FenceX

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type FenceEnd

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type Bones

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type IceCrystal

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type GlowIceCrystal

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type CrystalHigh

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type CrystalLow

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type UnderwaterVent

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type SeaUrchin

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type IceSpike

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type Orb

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type EnsnaringWeb

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type DiamondLight

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type Gravestone

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type Melon

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type ForgeTools

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type JugAndBowlArabic

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type JugArabic

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type DecorSetArabic

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type SepareArabic

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type Candle

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type SmithingTable

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type Forge0

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type GearWheel0

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type Quench0

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type SeaDecorEmblem

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type SeaDecorPillar

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type MagicalSeal

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type JugAndCupsCoastal

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type Lantern

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type StreetLamp

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type StreetLampTall

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type SeashellLantern

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type FireBowlGround

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type MesaLantern

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type Chest

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type DungeonChest0

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type DungeonChest1

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type DungeonChest2

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type DungeonChest3

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type DungeonChest4

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type DungeonChest5

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type CoralChest

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type HaniwaUrn

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type TerracottaChest

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type SahaginChest

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type CommonLockedChest

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type ChestBuried

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type Crate

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type Barrel

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type CrateBlock

Implementors§

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impl<T> PackedElim for Pure<T>

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type Empty = Pure<T>

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type Ember = Pure<T>

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type SmokeDummy = Pure<T>

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type Bomb = Pure<T>

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type FireBlock = Pure<T>

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type HotSurface = Pure<T>

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type Stones2 = Pure<T>

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type CoatRack = Pure<T>

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type Bed = Pure<T>

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type Bench = Pure<T>

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type ChairSingle = Pure<T>

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type ChairDouble = Pure<T>

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type DrawerLarge = Pure<T>

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type DrawerMedium = Pure<T>

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type DrawerSmall = Pure<T>

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type TableSide = Pure<T>

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type TableDining = Pure<T>

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type TableDouble = Pure<T>

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type WardrobeSingle = Pure<T>

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type WardrobeDouble = Pure<T>

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type BookshelfArabic = Pure<T>

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type WallTableArabic = Pure<T>

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type TableArabicLarge = Pure<T>

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type TableArabicSmall = Pure<T>

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type CupboardArabic = Pure<T>

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type OvenArabic = Pure<T>

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type CushionArabic = Pure<T>

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type CanapeArabic = Pure<T>

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type Shelf = Pure<T>

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type Planter = Pure<T>

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type Pot = Pure<T>

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type BedMesa = Pure<T>

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type WallTableMesa = Pure<T>

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type MirrorMesa = Pure<T>

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type WardrobeSingleMesa = Pure<T>

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type WardrobeDoubleMesa = Pure<T>

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type CupboardMesa = Pure<T>

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type TableCoastalLarge = Pure<T>

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type BenchCoastal = Pure<T>

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type CraftingBench = Pure<T>

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type Forge = Pure<T>

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type Cauldron = Pure<T>

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type Anvil = Pure<T>

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type CookingPot = Pure<T>

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type SpinningWheel = Pure<T>

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type TanningRack = Pure<T>

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type Loom = Pure<T>

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type DismantlingBench = Pure<T>

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type RepairBench = Pure<T>

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type HangingBasket = Pure<T>

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type HangingSign = Pure<T>

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type ChristmasOrnament = Pure<T>

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type ChristmasWreath = Pure<T>

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type WallLampWizard = Pure<T>

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type WallLamp = Pure<T>

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type WallLampSmall = Pure<T>

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type WallSconce = Pure<T>

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type DungeonWallDecor = Pure<T>

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type WallLampMesa = Pure<T>

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type Tent = Pure<T>

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type Bedroll = Pure<T>

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type BedrollSnow = Pure<T>

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type BedrollPirate = Pure<T>

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type Sign = Pure<T>

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type Helm = Pure<T>

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type Scarecrow = Pure<T>

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type FountainArabic = Pure<T>

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type Hearth = Pure<T>

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type BarrelCactus = Pure<T>

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type RoundCactus = Pure<T>

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type ShortCactus = Pure<T>

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type MedFlatCactus = Pure<T>

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type ShortFlatCactus = Pure<T>

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type LargeCactus = Pure<T>

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type TallCactus = Pure<T>

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type BlueFlower = Pure<T>

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type PinkFlower = Pure<T>

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type PurpleFlower = Pure<T>

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type RedFlower = Pure<T>

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type WhiteFlower = Pure<T>

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type YellowFlower = Pure<T>

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type Sunflower = Pure<T>

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type Moonbell = Pure<T>

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type Pyrebloom = Pure<T>

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type LushFlower = Pure<T>

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type LanternFlower = Pure<T>

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type LongGrass = Pure<T>

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type MediumGrass = Pure<T>

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type ShortGrass = Pure<T>

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type Fern = Pure<T>

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type LargeGrass = Pure<T>

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type GrassSnow = Pure<T>

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type Reed = Pure<T>

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type GrassBlue = Pure<T>

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type SavannaGrass = Pure<T>

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type TallSavannaGrass = Pure<T>

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type RedSavannaGrass = Pure<T>

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type SavannaBush = Pure<T>

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type Welwitch = Pure<T>

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type LeafyPlant = Pure<T>

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type DeadBush = Pure<T>

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type JungleFern = Pure<T>

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type GrassBlueShort = Pure<T>

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type GrassBlueMedium = Pure<T>

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type GrassBlueLong = Pure<T>

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type CavernLillypadBlue = Pure<T>

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type EnsnaringVines = Pure<T>

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type LillyPads = Pure<T>

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type JungleLeafyPlant = Pure<T>

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type JungleRedGrass = Pure<T>

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type LanternPlant = Pure<T>

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type SporeReed = Pure<T>

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type DeadPlant = Pure<T>

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type Corn = Pure<T>

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type WheatYellow = Pure<T>

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type WheatGreen = Pure<T>

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type LingonBerry = Pure<T>

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type Blueberry = Pure<T>

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type Cabbage = Pure<T>

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type Pumpkin = Pure<T>

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type Carrot = Pure<T>

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type Tomato = Pure<T>

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type Radish = Pure<T>

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type Turnip = Pure<T>

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type Flax = Pure<T>

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type Mushroom = Pure<T>

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type CaveMushroom = Pure<T>

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type Cotton = Pure<T>

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type WildFlax = Pure<T>

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type SewerMushroom = Pure<T>

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type LushMushroom = Pure<T>

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type RockyMushroom = Pure<T>

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type GlowMushroom = Pure<T>

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type StonyCoral = Pure<T>

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type SoftCoral = Pure<T>

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type SeaweedTemperate = Pure<T>

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type SeaweedTropical = Pure<T>

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type GiantKelp = Pure<T>

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type BullKelp = Pure<T>

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type WavyAlgae = Pure<T>

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type SeaGrapes = Pure<T>

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type MermaidsFan = Pure<T>

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type SeaAnemone = Pure<T>

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type Seagrass = Pure<T>

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type RedAlgae = Pure<T>

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type Liana = Pure<T>

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type MycelBlue = Pure<T>

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type CeilingMushroom = Pure<T>

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type Mold = Pure<T>

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type Root = Pure<T>

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type CeilingLanternPlant = Pure<T>

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type CeilingLanternFlower = Pure<T>

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type CeilingJungleLeafyPlant = Pure<T>

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type Twigs = Pure<T>

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type Wood = Pure<T>

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type Bamboo = Pure<T>

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type Hardwood = Pure<T>

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type Ironwood = Pure<T>

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type Frostwood = Pure<T>

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type Eldwood = Pure<T>

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type Apple = Pure<T>

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type Coconut = Pure<T>

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type Stones = Pure<T>

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type Seashells = Pure<T>

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type Beehive = Pure<T>

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type Bowl = Pure<T>

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type PotionMinor = Pure<T>

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type PotionDummy = Pure<T>

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type VialEmpty = Pure<T>

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type Amethyst = Pure<T>

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type Ruby = Pure<T>

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type Sapphire = Pure<T>

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type Emerald = Pure<T>

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type Topaz = Pure<T>

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type Diamond = Pure<T>

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type Bloodstone = Pure<T>

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type Coal = Pure<T>

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type Cobalt = Pure<T>

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type Copper = Pure<T>

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type Iron = Pure<T>

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type Tin = Pure<T>

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type Silver = Pure<T>

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type Gold = Pure<T>

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type Velorite = Pure<T>

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type VeloriteFrag = Pure<T>

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type Mud = Pure<T>

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type Grave = Pure<T>

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type Door = Pure<T>

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type DoorDark = Pure<T>

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type DoorWide = Pure<T>

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type BoneKeyhole = Pure<T>

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type BoneKeyDoor = Pure<T>

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type Keyhole = Pure<T>

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type KeyDoor = Pure<T>

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type GlassKeyhole = Pure<T>

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type KeyholeBars = Pure<T>

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type HaniwaKeyDoor = Pure<T>

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type HaniwaKeyhole = Pure<T>

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type TerracottaKeyDoor = Pure<T>

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type TerracottaKeyhole = Pure<T>

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type SahaginKeyhole = Pure<T>

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type SahaginKeyDoor = Pure<T>

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type VampireKeyDoor = Pure<T>

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type VampireKeyhole = Pure<T>

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type MyrmidonKeyDoor = Pure<T>

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type MyrmidonKeyhole = Pure<T>

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type MinotaurKeyhole = Pure<T>

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type Window1 = Pure<T>

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type Window2 = Pure<T>

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type Window3 = Pure<T>

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type Window4 = Pure<T>

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type WitchWindow = Pure<T>

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type WindowArabic = Pure<T>

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type GlassBarrier = Pure<T>

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type SeaDecorBlock = Pure<T>

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type CliffDecorBlock = Pure<T>

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type MagicalBarrier = Pure<T>

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type OneWayWall = Pure<T>

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type SeaDecorWindowHor = Pure<T>

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type SeaDecorWindowVer = Pure<T>

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type DropGate = Pure<T>

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type DropGateBottom = Pure<T>

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type WoodBarricades = Pure<T>

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type Rope = Pure<T>

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type SeaDecorChain = Pure<T>

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type IronSpike = Pure<T>

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type DoorBars = Pure<T>

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type HaniwaTrap = Pure<T>

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type HaniwaTrapTriggered = Pure<T>

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type TerracottaStatue = Pure<T>

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type TerracottaBlock = Pure<T>

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type MetalChain = Pure<T>

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type FenceI = Pure<T>

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type FenceL = Pure<T>

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type FenceT = Pure<T>

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type FenceX = Pure<T>

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type FenceEnd = Pure<T>

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type Bones = Pure<T>

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type IceCrystal = Pure<T>

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type GlowIceCrystal = Pure<T>

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type CrystalHigh = Pure<T>

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type CrystalLow = Pure<T>

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type UnderwaterVent = Pure<T>

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type SeaUrchin = Pure<T>

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type IceSpike = Pure<T>

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type Orb = Pure<T>

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type EnsnaringWeb = Pure<T>

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type DiamondLight = Pure<T>

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type Gravestone = Pure<T>

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type Melon = Pure<T>

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type ForgeTools = Pure<T>

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type JugAndBowlArabic = Pure<T>

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type JugArabic = Pure<T>

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type DecorSetArabic = Pure<T>

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type SepareArabic = Pure<T>

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type Candle = Pure<T>

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type SmithingTable = Pure<T>

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type Forge0 = Pure<T>

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type GearWheel0 = Pure<T>

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type Quench0 = Pure<T>

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type SeaDecorEmblem = Pure<T>

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type SeaDecorPillar = Pure<T>

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type MagicalSeal = Pure<T>

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type JugAndCupsCoastal = Pure<T>

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type Lantern = Pure<T>

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type StreetLamp = Pure<T>

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type StreetLampTall = Pure<T>

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type SeashellLantern = Pure<T>

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type FireBowlGround = Pure<T>

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type MesaLantern = Pure<T>

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type Chest = Pure<T>

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type DungeonChest0 = Pure<T>

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type DungeonChest1 = Pure<T>

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type DungeonChest2 = Pure<T>

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type DungeonChest3 = Pure<T>

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type DungeonChest4 = Pure<T>

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type DungeonChest5 = Pure<T>

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type CoralChest = Pure<T>

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type HaniwaUrn = Pure<T>

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type TerracottaChest = Pure<T>

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type SahaginChest = Pure<T>

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type CommonLockedChest = Pure<T>

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type ChestBuried = Pure<T>

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type Crate = Pure<T>

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type Barrel = Pure<T>

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type CrateBlock = Pure<T>

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impl<Target> PackedElim for WeakHead<SpriteKind, Target>
where WeakHead<Pure<Target>, Target>: SynthTyped<(), Target>,

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type Empty = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Ember = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SmokeDummy = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Bomb = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FireBlock = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type HotSurface = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Stones2 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CoatRack = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Bed = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Bench = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ChairSingle = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ChairDouble = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DrawerLarge = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DrawerMedium = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DrawerSmall = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type TableSide = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type TableDining = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type TableDouble = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WardrobeSingle = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WardrobeDouble = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BookshelfArabic = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WallTableArabic = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type TableArabicLarge = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type TableArabicSmall = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CupboardArabic = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type OvenArabic = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CushionArabic = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CanapeArabic = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Shelf = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Planter = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Pot = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BedMesa = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WallTableMesa = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type MirrorMesa = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WardrobeSingleMesa = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WardrobeDoubleMesa = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CupboardMesa = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type TableCoastalLarge = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BenchCoastal = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CraftingBench = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Forge = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Cauldron = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Anvil = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CookingPot = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SpinningWheel = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type TanningRack = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Loom = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DismantlingBench = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type RepairBench = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type HangingBasket = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type HangingSign = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ChristmasOrnament = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ChristmasWreath = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WallLampWizard = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WallLamp = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WallLampSmall = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WallSconce = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DungeonWallDecor = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WallLampMesa = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Tent = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Bedroll = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BedrollSnow = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BedrollPirate = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Sign = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Helm = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Scarecrow = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FountainArabic = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Hearth = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BarrelCactus = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type RoundCactus = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ShortCactus = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type MedFlatCactus = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ShortFlatCactus = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LargeCactus = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type TallCactus = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BlueFlower = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type PinkFlower = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type PurpleFlower = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type RedFlower = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WhiteFlower = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type YellowFlower = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Sunflower = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Moonbell = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Pyrebloom = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LushFlower = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LanternFlower = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LongGrass = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type MediumGrass = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ShortGrass = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Fern = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LargeGrass = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type GrassSnow = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Reed = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type GrassBlue = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SavannaGrass = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type TallSavannaGrass = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type RedSavannaGrass = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SavannaBush = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Welwitch = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LeafyPlant = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DeadBush = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type JungleFern = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type GrassBlueShort = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type GrassBlueMedium = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type GrassBlueLong = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CavernLillypadBlue = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type EnsnaringVines = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LillyPads = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type JungleLeafyPlant = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type JungleRedGrass = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LanternPlant = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SporeReed = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DeadPlant = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Corn = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WheatYellow = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WheatGreen = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LingonBerry = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Blueberry = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Cabbage = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Pumpkin = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Carrot = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Tomato = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Radish = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Turnip = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Flax = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Mushroom = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CaveMushroom = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Cotton = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WildFlax = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SewerMushroom = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type LushMushroom = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type RockyMushroom = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type GlowMushroom = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type StonyCoral = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SoftCoral = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SeaweedTemperate = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SeaweedTropical = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type GiantKelp = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BullKelp = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WavyAlgae = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SeaGrapes = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type MermaidsFan = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SeaAnemone = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Seagrass = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type RedAlgae = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Liana = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type MycelBlue = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CeilingMushroom = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Mold = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Root = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CeilingLanternPlant = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CeilingLanternFlower = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CeilingJungleLeafyPlant = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Twigs = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Wood = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Bamboo = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Hardwood = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Ironwood = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Frostwood = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Eldwood = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Apple = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Coconut = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Stones = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Seashells = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Beehive = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Bowl = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type PotionMinor = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type PotionDummy = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type VialEmpty = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Amethyst = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Ruby = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Sapphire = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Emerald = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Topaz = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Diamond = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Bloodstone = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Coal = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Cobalt = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Copper = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Iron = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Tin = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Silver = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Gold = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Velorite = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type VeloriteFrag = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Mud = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Grave = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Door = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DoorDark = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DoorWide = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BoneKeyhole = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type BoneKeyDoor = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Keyhole = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type KeyDoor = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type GlassKeyhole = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type KeyholeBars = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type HaniwaKeyDoor = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type HaniwaKeyhole = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type TerracottaKeyDoor = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type TerracottaKeyhole = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SahaginKeyhole = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SahaginKeyDoor = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type VampireKeyDoor = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type VampireKeyhole = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type MyrmidonKeyDoor = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type MyrmidonKeyhole = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type MinotaurKeyhole = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Window1 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Window2 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Window3 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Window4 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WitchWindow = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WindowArabic = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type GlassBarrier = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SeaDecorBlock = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CliffDecorBlock = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type MagicalBarrier = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type OneWayWall = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SeaDecorWindowHor = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SeaDecorWindowVer = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DropGate = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DropGateBottom = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type WoodBarricades = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Rope = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SeaDecorChain = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type IronSpike = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DoorBars = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type HaniwaTrap = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type HaniwaTrapTriggered = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type TerracottaStatue = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type TerracottaBlock = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type MetalChain = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FenceI = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FenceL = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FenceT = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FenceX = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FenceEnd = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Bones = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type IceCrystal = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type GlowIceCrystal = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CrystalHigh = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CrystalLow = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type UnderwaterVent = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SeaUrchin = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type IceSpike = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Orb = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type EnsnaringWeb = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DiamondLight = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Gravestone = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Melon = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ForgeTools = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type JugAndBowlArabic = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type JugArabic = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DecorSetArabic = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SepareArabic = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Candle = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SmithingTable = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Forge0 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type GearWheel0 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Quench0 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SeaDecorEmblem = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SeaDecorPillar = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type MagicalSeal = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type JugAndCupsCoastal = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Lantern = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type StreetLamp = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type StreetLampTall = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SeashellLantern = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type FireBowlGround = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type MesaLantern = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Chest = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DungeonChest0 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DungeonChest1 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DungeonChest2 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DungeonChest3 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DungeonChest4 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type DungeonChest5 = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CoralChest = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type HaniwaUrn = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type TerracottaChest = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type SahaginChest = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CommonLockedChest = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type ChestBuried = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Crate = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type Barrel = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr

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type CrateBlock = <WeakHead<Pure<Target>, Target> as SynthTyped<(), Target>>::Expr