Struct veloren_common::util::find_dist::Cylinder

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pub struct Cylinder {
    pub center: Vec3<f32>,
    pub radius: f32,
    pub height: f32,
}
Expand description

A z-axis aligned cylinder

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§center: Vec3<f32>

Center of the cylinder

§radius: f32

Radius of the cylinder

§height: f32

Height of the cylinder

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impl Cylinder

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fn aabb(&self) -> Aabb<f32>

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pub fn from_components( pos: Vec3<f32>, scale: Option<Scale>, collider: Option<&Collider>, char_state: Option<&CharacterState>, ) -> Self

Trait Implementations§

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impl Clone for Cylinder

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fn clone(&self) -> Cylinder

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Cylinder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl FindDist<Cube> for Cylinder

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fn approx_in_range(self, other: Cube, range: f32) -> bool

Compute roughly whether the other shape is out of range Meant to be a cheap method for initial filtering Must return true if the shape could be within the supplied distance but is allowed to return true if the shape is actually just out of range
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fn min_distance(self, other: Cube) -> f32

Find the smallest distance between the two shapes
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impl FindDist<Cylinder> for Cube

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fn approx_in_range(self, other: Cylinder, range: f32) -> bool

Compute roughly whether the other shape is out of range Meant to be a cheap method for initial filtering Must return true if the shape could be within the supplied distance but is allowed to return true if the shape is actually just out of range
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fn min_distance(self, other: Cylinder) -> f32

Find the smallest distance between the two shapes
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impl FindDist<Cylinder> for Cylinder

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fn approx_in_range(self, other: Cylinder, range: f32) -> bool

Compute roughly whether the other shape is out of range Meant to be a cheap method for initial filtering Must return true if the shape could be within the supplied distance but is allowed to return true if the shape is actually just out of range
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fn min_distance(self, other: Cylinder) -> f32

Find the smallest distance between the two shapes
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impl FindDist<Cylinder> for Vec3<f32>

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fn approx_in_range(self, other: Cylinder, range: f32) -> bool

Compute roughly whether the other shape is out of range Meant to be a cheap method for initial filtering Must return true if the shape could be within the supplied distance but is allowed to return true if the shape is actually just out of range
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fn min_distance(self, other: Cylinder) -> f32

Find the smallest distance between the two shapes
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impl FindDist<Vec3<f32>> for Cylinder

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fn approx_in_range(self, other: Vec3<f32>, range: f32) -> bool

Compute roughly whether the other shape is out of range Meant to be a cheap method for initial filtering Must return true if the shape could be within the supplied distance but is allowed to return true if the shape is actually just out of range
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fn min_distance(self, other: Vec3<f32>) -> f32

Find the smallest distance between the two shapes
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impl Copy for Cylinder

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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unsafe fn clone_to_uninit(&self, dst: *mut T)

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