Enum veloren_common_net::msg::server::ServerGeneral

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pub enum ServerGeneral {
Show 41 variants CharacterDataLoadResult(Result<UpdateCharacterMetadata, String>), CharacterListUpdate(Vec<CharacterItem>), CharacterActionError(String), CharacterCreated(CharacterId), CharacterEdited(CharacterId), CharacterSuccess, SpectatorSuccess(Vec3<f32>), GroupUpdate(ChangeNotification<Uid>), Invite { inviter: Uid, timeout: Duration, kind: InviteKind, }, InvitePending(Uid), GroupInventoryUpdate(FrontendItem, Uid), InviteComplete { target: Uid, answer: InviteAnswer, kind: InviteKind, }, ExitInGameSuccess, InventoryUpdate(Inventory, Vec<InventoryUpdateEvent>), SetViewDistance(u32), Outcomes(Vec<Outcome>), Knockback(Vec3<f32>), TerrainChunkUpdate { key: Vec2<i32>, chunk: Result<SerializedTerrainChunk, ()>, }, LodZoneUpdate { key: Vec2<i32>, zone: Zone, }, TerrainBlockUpdates(CompressedData<HashMap<Vec3<i32>, Block>>), PlayerListUpdate(PlayerListUpdate), ChatMsg(ChatMsg), ChatMode(ChatMode), SetPlayerEntity(Uid), TimeOfDay(TimeOfDay, Calendar, Time, TimeScale), EntitySync(EntitySyncPackage), CompSync(CompSyncPackage<EcsCompPacket>, u64), CreateEntity(EntityPackage<EcsCompPacket>), DeleteEntity(Uid), Disconnect(DisconnectReason), Notification(Notification), UpdatePendingTrade(TradeId, PendingTrade, Option<SitePrices>), FinishedTrade(TradeResult), SiteEconomy(EconomyInfo), MapMarker(MapMarkerUpdate), WeatherUpdate(SharedWeatherGrid), LocalWindUpdate(Vec2<f32>), SpectatePosition(Vec3<f32>), PluginData(Vec<u8>), UpdateRecipes, SetPlayerRole(Option<AdminRole>),
}
Expand description

Messages sent from the server to the client

Variants§

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CharacterDataLoadResult(Result<UpdateCharacterMetadata, String>)

Result of loading character data

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CharacterListUpdate(Vec<CharacterItem>)

A list of characters belonging to the a authenticated player was sent

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CharacterActionError(String)

An error occurred while creating or deleting a character

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CharacterCreated(CharacterId)

A new character was created

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CharacterEdited(CharacterId)

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CharacterSuccess

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SpectatorSuccess(Vec3<f32>)

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GroupUpdate(ChangeNotification<Uid>)

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Invite

Indicate to the client that they are invited to join a group

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§inviter: Uid
§timeout: Duration
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InvitePending(Uid)

Indicate to the client that their sent invite was not invalid and is currently pending

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GroupInventoryUpdate(FrontendItem, Uid)

Update the HUD of the clients in the group

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InviteComplete

Note: this could potentially include all the failure cases such as inviting yourself in which case the InvitePending message could be removed and the client could consider their invite pending until they receive this message Indicate to the client the result of their invite

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§target: Uid
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ExitInGameSuccess

Trigger cleanup for when the client goes back to the Registered state from an ingame state

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InventoryUpdate(Inventory, Vec<InventoryUpdateEvent>)

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SetViewDistance(u32)

NOTE: The client can infer that entity view distance will be at most the terrain view distance that we send here (and if lower it won’t be modified). So we just need to send the terrain VD back to the client if corrections are made.

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Outcomes(Vec<Outcome>)

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Knockback(Vec3<f32>)

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TerrainChunkUpdate

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LodZoneUpdate

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§key: Vec2<i32>
§zone: Zone
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TerrainBlockUpdates(CompressedData<HashMap<Vec3<i32>, Block>>)

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PlayerListUpdate(PlayerListUpdate)

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ChatMsg(ChatMsg)

A message to go into the client chat box. The client is responsible for formatting the message and turning it into a speech bubble.

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ChatMode(ChatMode)

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SetPlayerEntity(Uid)

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TimeOfDay(TimeOfDay, Calendar, Time, TimeScale)

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EntitySync(EntitySyncPackage)

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CompSync(CompSyncPackage<EcsCompPacket>, u64)

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CreateEntity(EntityPackage<EcsCompPacket>)

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DeleteEntity(Uid)

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Disconnect(DisconnectReason)

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Notification(Notification)

Send a popup notification such as “Waypoint Saved”

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UpdatePendingTrade(TradeId, PendingTrade, Option<SitePrices>)

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FinishedTrade(TradeResult)

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SiteEconomy(EconomyInfo)

Economic information about sites

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MapMarker(MapMarkerUpdate)

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WeatherUpdate(SharedWeatherGrid)

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LocalWindUpdate(Vec2<f32>)

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SpectatePosition(Vec3<f32>)

Suggest the client to spectate a position. Called after client has requested teleport etc.

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PluginData(Vec<u8>)

Plugin data requested from the server

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UpdateRecipes

Update the list of available recipes. Usually called after a new recipe is acquired

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SetPlayerRole(Option<AdminRole>)

Implementations§

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impl ServerGeneral

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pub fn server_msg( chat_type: ChatType<String>, content: impl Into<Content>, ) -> Self

Trait Implementations§

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impl Clone for ServerGeneral

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fn clone(&self) -> ServerGeneral

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ServerGeneral

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for ServerGeneral

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<GenericChatMsg<String>> for ServerGeneral

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fn from(v: ChatMsg) -> Self

Converts to this type from the input type.
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impl From<ServerGeneral> for ServerMsg

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fn from(o: ServerGeneral) -> ServerMsg

Converts to this type from the input type.
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impl Serialize for ServerGeneral

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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