pub struct AllBodies<BodyMeta, SpeciesMeta> {
Show 19 fields pub humanoid: BodyData<BodyMeta, AllSpecies<SpeciesMeta>>, pub quadruped_small: BodyData<BodyMeta, AllSpecies<SpeciesMeta>>, pub quadruped_medium: BodyData<BodyMeta, AllSpecies<SpeciesMeta>>, pub bird_medium: BodyData<BodyMeta, AllSpecies<SpeciesMeta>>, pub fish_medium: BodyData<BodyMeta, AllSpecies<SpeciesMeta>>, pub dragon: BodyData<BodyMeta, AllSpecies<SpeciesMeta>>, pub bird_large: BodyData<BodyMeta, AllSpecies<SpeciesMeta>>, pub fish_small: BodyData<BodyMeta, AllSpecies<SpeciesMeta>>, pub biped_large: BodyData<BodyMeta, AllSpecies<SpeciesMeta>>, pub biped_small: BodyData<BodyMeta, AllSpecies<SpeciesMeta>>, pub object: BodyData<BodyMeta, ()>, pub item_drop: BodyData<BodyMeta, ()>, pub golem: BodyData<BodyMeta, AllSpecies<SpeciesMeta>>, pub theropod: BodyData<BodyMeta, AllSpecies<SpeciesMeta>>, pub quadruped_low: BodyData<BodyMeta, AllSpecies<SpeciesMeta>>, pub ship: BodyData<BodyMeta, ()>, pub arthropod: BodyData<BodyMeta, AllSpecies<SpeciesMeta>>, pub crustacean: BodyData<BodyMeta, AllSpecies<SpeciesMeta>>, pub plugin: BodyData<BodyMeta, AllSpecies<SpeciesMeta>>,
}
Expand description

Metadata intended to be stored per-body, together with data intended to be stored for each species for each body.

NOTE: Deliberately don’t (yet?) implement serialize. NOTE: If you are adding new body kind and it should be spawned via /spawn please add it to [ENTITIES](crate::cmd::ENTITIES)

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§humanoid: BodyData<BodyMeta, AllSpecies<SpeciesMeta>>§quadruped_small: BodyData<BodyMeta, AllSpecies<SpeciesMeta>>§quadruped_medium: BodyData<BodyMeta, AllSpecies<SpeciesMeta>>§bird_medium: BodyData<BodyMeta, AllSpecies<SpeciesMeta>>§fish_medium: BodyData<BodyMeta, AllSpecies<SpeciesMeta>>§dragon: BodyData<BodyMeta, AllSpecies<SpeciesMeta>>§bird_large: BodyData<BodyMeta, AllSpecies<SpeciesMeta>>§fish_small: BodyData<BodyMeta, AllSpecies<SpeciesMeta>>§biped_large: BodyData<BodyMeta, AllSpecies<SpeciesMeta>>§biped_small: BodyData<BodyMeta, AllSpecies<SpeciesMeta>>§object: BodyData<BodyMeta, ()>§item_drop: BodyData<BodyMeta, ()>§golem: BodyData<BodyMeta, AllSpecies<SpeciesMeta>>§theropod: BodyData<BodyMeta, AllSpecies<SpeciesMeta>>§quadruped_low: BodyData<BodyMeta, AllSpecies<SpeciesMeta>>§ship: BodyData<BodyMeta, ()>§arthropod: BodyData<BodyMeta, AllSpecies<SpeciesMeta>>§crustacean: BodyData<BodyMeta, AllSpecies<SpeciesMeta>>§plugin: BodyData<BodyMeta, AllSpecies<SpeciesMeta>>

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impl<BodyMeta, SpeciesMeta> AllBodies<BodyMeta, SpeciesMeta>

pub fn get_species_meta<'a>(&'a self, body: &Body) -> Option<&'a SpeciesMeta>

Get species meta associated with the body.

Returns None if the body doesn’t have any associated meta, i.e ships, objects, itemdrops.

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impl<BodyMeta, SpeciesMeta> Asset for AllBodies<BodyMeta, SpeciesMeta>
where BodyMeta: Send + Sync + for<'de> Deserialize<'de> + 'static, SpeciesMeta: Send + Sync + for<'de> Deserialize<'de> + 'static,

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type Loader = RonLoader

Specifies a way to convert raw bytes into the asset. Read more
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const EXTENSION: &'static str = "ron"

Use this field if your asset only uses one extension. Read more
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const EXTENSIONS: &'static [&'static str] = _

This field enables you to specify multiple extension for an asset. Read more
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fn default_value( id: &SharedString, error: Box<dyn Error + Send + Sync>, ) -> Result<Self, Box<dyn Error + Send + Sync>>

Specifies a eventual default value to use if an asset fails to load. If this method returns Ok, the returned value is used as an asset. In particular, if this method always returns Ok, AssetCache::load is guaranteed not to fail. Read more
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const HOT_RELOADED: bool = true

If false, disable hot-reloading for assets of this type (true by default). This avoids having to lock the asset to read it (ie it makes [Handle::read] a noop)
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impl<BodyMeta, SpeciesMeta> Clone for AllBodies<BodyMeta, SpeciesMeta>
where BodyMeta: Clone, SpeciesMeta: Clone,

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fn clone(&self) -> AllBodies<BodyMeta, SpeciesMeta>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<BodyMeta, SpeciesMeta> Debug for AllBodies<BodyMeta, SpeciesMeta>
where BodyMeta: Debug, SpeciesMeta: Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'de, BodyMeta, SpeciesMeta> Deserialize<'de> for AllBodies<BodyMeta, SpeciesMeta>
where BodyMeta: Deserialize<'de>, SpeciesMeta: Deserialize<'de>,

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fn deserialize<__D>( __deserializer: __D, ) -> Result<AllBodies<BodyMeta, SpeciesMeta>, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl<'a, BodyMeta, SpeciesMeta> Index<&'a Body> for AllBodies<BodyMeta, SpeciesMeta>

Can only retrieve body metadata by direct index.

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type Output = BodyMeta

The returned type after indexing.
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fn index( &self, index: &Body, ) -> &<AllBodies<BodyMeta, SpeciesMeta> as Index<&'a Body>>::Output

Performs the indexing (container[index]) operation. Read more
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impl<BodyMeta, SpeciesMeta> Index<NpcKind> for AllBodies<BodyMeta, SpeciesMeta>

Can only retrieve body metadata by direct index.

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type Output = BodyMeta

The returned type after indexing.
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fn index( &self, index: NpcKind, ) -> &<AllBodies<BodyMeta, SpeciesMeta> as Index<NpcKind>>::Output

Performs the indexing (container[index]) operation. Read more

Auto Trait Implementations§

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impl<BodyMeta, SpeciesMeta> Freeze for AllBodies<BodyMeta, SpeciesMeta>
where BodyMeta: Freeze, SpeciesMeta: Freeze,

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impl<BodyMeta, SpeciesMeta> RefUnwindSafe for AllBodies<BodyMeta, SpeciesMeta>
where BodyMeta: RefUnwindSafe, SpeciesMeta: RefUnwindSafe,

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impl<BodyMeta, SpeciesMeta> Send for AllBodies<BodyMeta, SpeciesMeta>
where BodyMeta: Send, SpeciesMeta: Send,

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impl<BodyMeta, SpeciesMeta> Sync for AllBodies<BodyMeta, SpeciesMeta>
where BodyMeta: Sync, SpeciesMeta: Sync,

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impl<BodyMeta, SpeciesMeta> Unpin for AllBodies<BodyMeta, SpeciesMeta>
where BodyMeta: Unpin, SpeciesMeta: Unpin,

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impl<BodyMeta, SpeciesMeta> UnwindSafe for AllBodies<BodyMeta, SpeciesMeta>
where BodyMeta: UnwindSafe, SpeciesMeta: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> AssetExt for T
where T: Compound,

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fn load(specifier: &str) -> Result<&'static Handle<T>, Error>

Function used to load assets from the filesystem or the cache. Example usage: Read more
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fn load_owned(specifier: &str) -> Result<T, Error>

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fn get_or_insert(specifier: &str, default: T) -> &'static Handle<T>

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fn load_cloned(specifier: &str) -> Result<Self, Error>
where Self: Clone,

Function used to load assets from the filesystem or the cache and return a clone.
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fn load_or_insert_with( specifier: &str, default: impl FnOnce(Error) -> Self, ) -> &'static Handle<Self>

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fn load_expect(specifier: &str) -> &'static Handle<Self>

Function used to load essential assets from the filesystem or the cache. It will panic if the asset is not found. Example usage: Read more
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fn load_expect_cloned(specifier: &str) -> Self
where Self: Clone,

Function used to load essential assets from the filesystem or the cache and return a clone. It will panic if the asset is not found.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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default unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> Compound for T
where T: Asset,

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fn load( cache: AnyCache<'_>, id: &SharedString, ) -> Result<T, Box<dyn Error + Send + Sync>>

Loads an asset from the cache. Read more
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const HOT_RELOADED: bool = Self::HOT_RELOADED

If false, disable hot-reloading for assets of this type (true by default). This avoids having to lock the asset to read it (ie it makes [Handle::read] a noop)
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impl<T> DirLoadable for T
where T: Asset,

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fn select_ids( cache: AnyCache<'_>, id: &SharedString, ) -> Result<Vec<SharedString>, Error>

Returns the ids of the assets contained in the directory given by id. Read more
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fn sub_directories( cache: AnyCache<'_>, id: &SharedString, f: impl FnMut(&str), ) -> Result<(), Error>

Executes the given closure for each id of a child directory of the given directory. The default implementation reads the cache’s source.
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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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type Owned = T

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Creates owned data from borrowed data, usually by cloning. Read more
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Uses borrowed data to replace owned data, usually by cloning. Read more
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