Struct veloren_common_systems::controller::event_emitters::Events
source · pub struct Events<'a> {Show 17 fields
mount: Option<Read<'a, EventBus<MountEvent>>>,
mount_volume: Option<Read<'a, EventBus<MountVolumeEvent>>>,
set_pet_stay: Option<Read<'a, EventBus<SetPetStayEvent>>>,
unmount: Option<Read<'a, EventBus<UnmountEvent>>>,
lantern: Option<Read<'a, EventBus<SetLanternEvent>>>,
npc_interact: Option<Read<'a, EventBus<NpcInteractEvent>>>,
initiate_invite: Option<Read<'a, EventBus<InitiateInviteEvent>>>,
invite_response: Option<Read<'a, EventBus<InviteResponseEvent>>>,
process_trade_action: Option<Read<'a, EventBus<ProcessTradeActionEvent>>>,
inventory_manip: Option<Read<'a, EventBus<InventoryManipEvent>>>,
group_manip: Option<Read<'a, EventBus<GroupManipEvent>>>,
respawn: Option<Read<'a, EventBus<RespawnEvent>>>,
sound: Option<Read<'a, EventBus<SoundEvent>>>,
change_ability: Option<Read<'a, EventBus<ChangeAbilityEvent>>>,
change_stance: Option<Read<'a, EventBus<ChangeStanceEvent>>>,
start_teleporting: Option<Read<'a, EventBus<StartTeleportingEvent>>>,
buff: Option<Read<'a, EventBus<BuffEvent>>>,
}
Fields§
§mount: Option<Read<'a, EventBus<MountEvent>>>
§mount_volume: Option<Read<'a, EventBus<MountVolumeEvent>>>
§set_pet_stay: Option<Read<'a, EventBus<SetPetStayEvent>>>
§unmount: Option<Read<'a, EventBus<UnmountEvent>>>
§lantern: Option<Read<'a, EventBus<SetLanternEvent>>>
§npc_interact: Option<Read<'a, EventBus<NpcInteractEvent>>>
§initiate_invite: Option<Read<'a, EventBus<InitiateInviteEvent>>>
§invite_response: Option<Read<'a, EventBus<InviteResponseEvent>>>
§process_trade_action: Option<Read<'a, EventBus<ProcessTradeActionEvent>>>
§inventory_manip: Option<Read<'a, EventBus<InventoryManipEvent>>>
§group_manip: Option<Read<'a, EventBus<GroupManipEvent>>>
§respawn: Option<Read<'a, EventBus<RespawnEvent>>>
§sound: Option<Read<'a, EventBus<SoundEvent>>>
§change_ability: Option<Read<'a, EventBus<ChangeAbilityEvent>>>
§change_stance: Option<Read<'a, EventBus<ChangeStanceEvent>>>
§start_teleporting: Option<Read<'a, EventBus<StartTeleportingEvent>>>
§buff: Option<Read<'a, EventBus<BuffEvent>>>
Implementations§
source§impl<'a> Events<'a>
impl<'a> Events<'a>
pub fn get_emitters(&self) -> EventEmitters<'_>
Trait Implementations§
source§impl<'a> SystemData<'a> for Events<'a>where
Option<Read<'a, EventBus<MountEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<MountVolumeEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<SetPetStayEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<UnmountEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<SetLanternEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<NpcInteractEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<InitiateInviteEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<InviteResponseEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<ProcessTradeActionEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<InventoryManipEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<GroupManipEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<RespawnEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<SoundEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<ChangeAbilityEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<ChangeStanceEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<StartTeleportingEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<BuffEvent>>>: SystemData<'a>,
impl<'a> SystemData<'a> for Events<'a>where
Option<Read<'a, EventBus<MountEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<MountVolumeEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<SetPetStayEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<UnmountEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<SetLanternEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<NpcInteractEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<InitiateInviteEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<InviteResponseEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<ProcessTradeActionEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<InventoryManipEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<GroupManipEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<RespawnEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<SoundEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<ChangeAbilityEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<ChangeStanceEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<StartTeleportingEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<BuffEvent>>>: SystemData<'a>,
source§fn fetch(world: &'a World) -> Self
fn fetch(world: &'a World) -> Self
Fetches the system data from
World
. Note that this is only specified
for one concrete lifetime 'a
, you need to implement the
SystemData
trait for every possible lifetime.Auto Trait Implementations§
impl<'a> Freeze for Events<'a>
impl<'a> !RefUnwindSafe for Events<'a>
impl<'a> Send for Events<'a>
impl<'a> Sync for Events<'a>
impl<'a> Unpin for Events<'a>
impl<'a> !UnwindSafe for Events<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<'a, T> DynamicSystemData<'a> for Twhere
T: SystemData<'a>,
impl<'a, T> DynamicSystemData<'a> for Twhere
T: SystemData<'a>,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more