Struct veloren_rtsim::ai::Tree

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pub struct Tree<S, F, R> {
    next: F,
    prev: Option<Node<S, R>>,
    interrupt: bool,
}
Expand description

See choose and watch.

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§next: F§prev: Option<Node<S, R>>§interrupt: bool

Trait Implementations§

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impl<S: State, F: Fn(&mut NpcCtx<'_>, &mut S) -> Node<S, R> + Send + Sync + 'static, R: 'static> Action<S, R> for Tree<S, F, R>

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fn is_same(&self, _other: &Self) -> bool

Returns true if the action should be considered the ‘same’ (i.e: achieving the same objective) as another. In general, the AI system will try to avoid switching (and therefore restarting) tasks when the new task is the ‘same’ as the old one.
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fn dyn_is_same(&self, other: &dyn Action<S, R>) -> bool

Like Action::is_same, but allows for dynamic dispatch.
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fn backtrace(&self, bt: &mut Vec<String>)

Generate a backtrace for the action. The action should recursively push all of the tasks it is currently performing.
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fn reset(&mut self)

Reset the action to its initial state such that it can be repeated.
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fn tick(&mut self, ctx: &mut NpcCtx<'_>, state: &mut S) -> ControlFlow<R>

Perform the action for the current tick.
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fn dyn_is_same_sized(&self, other: &dyn Action<S, R>) -> bool
where Self: Sized,

Like Action::is_same, but allows for dynamic dispatch.
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fn then<A1: Action<S, R1>, R1>(self, other: A1) -> Then<Self, A1, R>
where Self: Sized,

Create an action that chains together two sub-actions, one after the other. Read more
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fn repeat(self) -> Repeat<Self, R>
where Self: Sized,

Create an action that repeats a sub-action indefinitely. Read more
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fn stop_if<P: Predicate + Clone>(self, p: P) -> StopIf<Self, P>
where Self: Sized,

Stop the sub-action suddenly if a condition is reached. Read more
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fn interrupt_with<A1: Action<S, R1>, R1, F: Fn(&mut NpcCtx<'_>, &mut S) -> Option<A1> + Send + Sync + 'static>( self, f: F, ) -> InterruptWith<Self, F, A1, R1>
where Self: Sized,

Pause an action to possibly perform another action. Read more
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fn map<F: Fn(R, &mut S) -> R1, R1>(self, f: F) -> Map<Self, F, R>
where Self: Sized,

Map the completion value of this action to something else.
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fn boxed(self) -> Box<dyn Action<S, R>>
where Self: Sized,

Box the action. Often used to perform type erasure, such as when you want to return one of many actions (each with different types) from the same function. Read more
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fn with_state<S0>(self, s: S) -> WithState<Self, S, S0>
where Self: Sized, S: Clone,

Set the state for child actions. Read more
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fn map_state<S0, F>(self, f: F) -> MapState<Self, F, S, S0>
where F: Fn(&mut S0) -> &mut S, Self: Sized,

Map the current state for child actions, this map expects the return value to have the same lifetime as the input state. Read more
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fn debug<F, T>(self, mk_info: F) -> Debug<Self, F, T>
where Self: Sized,

Add debugging information to the action that will be visible when using the /npc_info command. Read more
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fn l<Rhs>(self) -> Either<Self, Rhs>
where Self: Sized,

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fn r<Lhs>(self) -> Either<Lhs, Self>
where Self: Sized,

Auto Trait Implementations§

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impl<S, F, R> Freeze for Tree<S, F, R>
where F: Freeze,

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impl<S, F, R> !RefUnwindSafe for Tree<S, F, R>

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impl<S, F, R> Send for Tree<S, F, R>
where F: Send,

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impl<S, F, R> Sync for Tree<S, F, R>
where F: Sync,

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impl<S, F, R> Unpin for Tree<S, F, R>
where F: Unpin,

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impl<S, F, R> !UnwindSafe for Tree<S, F, R>

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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fn az<Dst>(self) -> Dst
where T: Cast<Dst>,

Casts the value.
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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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Mutably borrows from an owned value. Read more
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Casts the value.
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fn checked_as<Dst>(self) -> Option<Dst>
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Casts the value.
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