Module veloren_voxygen::audio::music
source Β· Expand description
Handles music playback and transitions
Game music is controlled though a configuration file found in the source at
/assets/voxygen/audio/soundtrack.ron
. Each track enabled in game has a
configuration corresponding to the
SoundtrackItem
format, as well as the
corresponding .ogg
file in the /assets/voxygen/audio/soundtrack/
directory.
If there are errors while reading or deserialising the configuration file, a warning is logged and music will be disabled.
Β§Adding new music
To add a new item, append the details to the audio configuration file, and
add the audio file (in .ogg
format) to the assets directory.
The length
should be provided in seconds. This allows us to know when to
transition to another track, without having to spend time determining track
length programmatically.
An example of a new night time track:
(
title: "Sleepy Song",
path: "voxygen.audio.soundtrack.sleepy",
length: 400.0,
timing: Some(Night),
biomes: [
(Forest, 1),
(Grassland, 2),
],
site: None,
activity: Explore,
artist: "Elvis",
),
Before sending an MR for your new track item:
- Be conscious of the file size for your new track. Assets contribute to download sizes
- Ensure that the track is mastered to a volume proportionate to other music tracks
- If you are not the author of the track, ensure that the songβs licensing permits usage of the track for non-commercial use
Structs§
- Provides methods to control music playback
- SoundtrackCollection πCollection of all the tracks
- Configuration for a single music track in the soundtrack
Enums§
- CombatIntensity π
- DayPeriod πAllows control over when a track should play based on in-game time of day
- MusicActivity π
- MusicState π
- RawSoundtrackItem π
Functions§
- time_f64 π