Struct veloren_voxygen::audio::music::MusicTransitionManifest
source · pub struct MusicTransitionManifest {
combat_nearby_radius: f32,
combat_health_factor: f32,
combat_nearby_high_thresh: u32,
combat_nearby_low_thresh: u32,
pub fade_timings: HashMap<(MusicChannelTag, MusicChannelTag), (f32, f32)>,
pub interrupt_delay: f32,
}
Fields§
§combat_nearby_radius: f32
Within what radius do enemies count towards combat music?
combat_health_factor: f32
Each multiple of this factor that an enemy has health counts as an extra enemy
combat_nearby_high_thresh: u32
How many nearby enemies trigger High combat music
combat_nearby_low_thresh: u32
How many nearby enemies trigger Low combat music
fade_timings: HashMap<(MusicChannelTag, MusicChannelTag), (f32, f32)>
Fade in and fade out timings for transitions between channels
interrupt_delay: f32
How many seconds between interrupt checks
Trait Implementations§
source§impl Asset for MusicTransitionManifest
impl Asset for MusicTransitionManifest
source§const EXTENSION: &'static str = "ron"
const EXTENSION: &'static str = "ron"
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impl Default for MusicTransitionManifest
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source§impl<'de> Deserialize<'de> for MusicTransitionManifest
impl<'de> Deserialize<'de> for MusicTransitionManifest
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Auto Trait Implementations§
impl Freeze for MusicTransitionManifest
impl RefUnwindSafe for MusicTransitionManifest
impl Send for MusicTransitionManifest
impl Sync for MusicTransitionManifest
impl Unpin for MusicTransitionManifest
impl UnwindSafe for MusicTransitionManifest
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