pub struct MusicMgr {Show 14 fields
soundtrack: SoundtrackCollection<SoundtrackItem>,
began_playing: Option<ClockTime>,
song_end: Option<ClockTime>,
is_gap: bool,
gap_length: f32,
gap_time: f64,
last_track: String,
last_combat_track: String,
last_interrupt_attempt: Option<ClockTime>,
last_activity: MusicState,
current_track: String,
current_artist: String,
track_length: f32,
loop_points: Option<(f32, f32)>,
}
Expand description
Provides methods to control music playback
Fields§
§soundtrack: SoundtrackCollection<SoundtrackItem>
Collection of all the tracks
began_playing: Option<ClockTime>
Instant at which the current track began playing
song_end: Option<ClockTime>
Instant at which the current track should stop
is_gap: bool
Currently staying silent for gap between tracks
gap_length: f32
Time until the next track should be played after a track ends
gap_time: f64
Time remaining for gap
last_track: String
The title of the last track played. Used to prevent a track being played twice in a row
last_combat_track: String
§last_interrupt_attempt: Option<ClockTime>
Time of the last interrupt (to avoid rapid switching)
last_activity: MusicState
The previous track’s activity kind, for transitions
current_track: String
§current_artist: String
§track_length: f32
§loop_points: Option<(f32, f32)>
Implementations§
Source§impl MusicMgr
impl MusicMgr
pub fn new(calendar: &Calendar) -> Self
Sourcepub fn maintain(
&mut self,
audio: &mut AudioFrontend,
state: &State,
client: &Client,
)
pub fn maintain( &mut self, audio: &mut AudioFrontend, state: &State, client: &Client, )
Checks whether the previous track has completed. If so, sends a request to play the next (random) track
fn play_random_track( &mut self, audio: &mut AudioFrontend, state: &State, client: &Client, music_state: &MusicState, rng: &mut ThreadRng, ) -> Result<MusicState, String>
fn generate_silence_between_tracks( &self, spacing_multiplier: f32, client: &Client, music_state: &MusicState, rng: &mut ThreadRng, ) -> f32
fn get_current_day_period(is_dark: bool) -> DayPeriod
pub fn current_track(&self) -> String
pub fn current_artist(&self) -> String
pub fn reset_track(&mut self, audio: &mut AudioFrontend)
Sourcefn load_soundtrack_items(
calendar: &Calendar,
) -> SoundtrackCollection<SoundtrackItem>
fn load_soundtrack_items( calendar: &Calendar, ) -> SoundtrackCollection<SoundtrackItem>
Loads default soundtrack if no events are active. Otherwise, attempts to compile and load all active event soundtracks, falling back to default if they are empty.
Auto Trait Implementations§
impl Freeze for MusicMgr
impl RefUnwindSafe for MusicMgr
impl Send for MusicMgr
impl Sync for MusicMgr
impl Unpin for MusicMgr
impl UnwindSafe for MusicMgr
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