Enum veloren_voxygen::game_input::GameInput
source · pub enum GameInput {
Show 76 variants
Primary,
Secondary,
Block,
Slot1,
Slot2,
Slot3,
Slot4,
Slot5,
Slot6,
Slot7,
Slot8,
Slot9,
Slot10,
ToggleCursor,
MoveForward,
MoveBack,
MoveLeft,
MoveRight,
Jump,
Sit,
Dance,
Greet,
Glide,
Climb,
ClimbDown,
SwimUp,
SwimDown,
Fly,
Sneak,
ToggleLantern,
Mount,
StayFollow,
Chat,
Command,
Escape,
Map,
Bag,
Trade,
Social,
Crafting,
Spellbook,
Settings,
ToggleInterface,
Help,
ToggleDebug,
ToggleEguiDebug,
ToggleChat,
Fullscreen,
Screenshot,
ToggleIngameUi,
Roll,
Respawn,
Interact,
ToggleWield,
SwapLoadout,
FreeLook,
AutoWalk,
ZoomIn,
ZoomOut,
ZoomLock,
CameraClamp,
CycleCamera,
Select,
AcceptGroupInvite,
DeclineGroupInvite,
MapZoomIn,
MapZoomOut,
MapSetMarker,
SpectateSpeedBoost,
SpectateViewpoint,
MuteMaster,
MuteInactiveMaster,
MuteMusic,
MuteSfx,
MuteAmbience,
ToggleWalk,
}
Expand description
Represents a key that the game recognises after input mapping.
Variants§
Primary
Secondary
Block
Slot1
Slot2
Slot3
Slot4
Slot5
Slot6
Slot7
Slot8
Slot9
Slot10
ToggleCursor
MoveForward
MoveBack
MoveLeft
MoveRight
Jump
Sit
Dance
Greet
Glide
Climb
ClimbDown
SwimUp
SwimDown
Fly
Sneak
ToggleLantern
Mount
StayFollow
Chat
Command
Escape
Map
Bag
Trade
Social
Crafting
Spellbook
Settings
ToggleInterface
Help
ToggleDebug
ToggleEguiDebug
ToggleChat
Fullscreen
Screenshot
ToggleIngameUi
Roll
Respawn
Interact
ToggleWield
SwapLoadout
FreeLook
AutoWalk
ZoomIn
ZoomOut
ZoomLock
CameraClamp
CycleCamera
Select
AcceptGroupInvite
DeclineGroupInvite
MapZoomIn
MapZoomOut
MapSetMarker
SpectateSpeedBoost
SpectateViewpoint
MuteMaster
MuteInactiveMaster
MuteMusic
MuteSfx
MuteAmbience
ToggleWalk
Implementations§
source§impl GameInput
impl GameInput
pub fn get_localization_key(&self) -> &str
Return true if a
and b
are able to be bound to the same key at the
same time without conflict. For example, the player can’t jump and climb
at the same time, so these can be bound to the same key.
sourcefn get_representative_binding(&self) -> GameInput
fn get_representative_binding(&self) -> GameInput
If two GameInputs are able to be bound at the same time, then they will return the same value from this function (the representative value for that set). This models the Find operation of a disjoint-set data structure.
Trait Implementations§
source§impl<'de> Deserialize<'de> for GameInput
impl<'de> Deserialize<'de> for GameInput
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl IntoEnumIterator for GameInput
impl IntoEnumIterator for GameInput
type Iterator = GameInputIter
fn iter() -> GameInputIter ⓘ
source§impl Ord for GameInput
impl Ord for GameInput
source§impl PartialEq for GameInput
impl PartialEq for GameInput
source§impl PartialOrd for GameInput
impl PartialOrd for GameInput
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read moreimpl Copy for GameInput
impl Eq for GameInput
impl StructuralEq for GameInput
impl StructuralPartialEq for GameInput
Auto Trait Implementations§
impl RefUnwindSafe for GameInput
impl Send for GameInput
impl Sync for GameInput
impl Unpin for GameInput
impl UnwindSafe for GameInput
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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