pub enum ExperimentalShader {
Show 15 variants Brickloren, NoNoise, Sobel, CurvedWorld, ProceduralLodDetail, Underwarper, NoCaustics, NoDither, NonSrgbDither, TriangleNoiseDither, BareMinimum, LowGlowNearCamera, NoLodVoxels, NoTerrainPop, DirectionalShadowMapTexelGrid,
}
Expand description

Experimental shader modes.

You can enable these using Voxygen’s settings.ron. See here for more information.

Variants

Brickloren

Add brick-like normal mapping to the world.

NoNoise

Remove the default procedural noise from terrain.

Sobel

Add a sobel filter that draws lines in post-process by detecting edges inbetween colors. This does perform 8 times more texture samples in post-processing so there is potentially a significant performance impact especially with anti aliasing enabled.

CurvedWorld

Simulate a curved world.

ProceduralLodDetail

Adds extra detail to distant LoD (Level of Detail) terrain procedurally.

Underwarper

Add a warping effect when underwater.

NoCaustics

Remove caustics from underwater terrain when shiny water is enabled.

NoDither

Don’t dither color in post-processing.

NonSrgbDither

Don’t use the nonlinear srgb space for dithering color.

TriangleNoiseDither

Use triangle PDF noise for dithering instead of uniform noise.

BareMinimum

Removes as many effects (including lighting) as possible in the name of performance.

LowGlowNearCamera

Lowers strength of the glow effect for lights near the camera.

NoLodVoxels

Disable the fake voxel effect on LoD features.

NoTerrainPop

Disable the ‘pop-in’ effect when loading terrain.

DirectionalShadowMapTexelGrid

Display grid lines to visualize the distribution of shadow map texels for the directional light from the sun.

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