pub enum ExperimentalShader {
Show 17 variants Brickloren, NoNoise, Sobel, CurvedWorld, ProceduralLodDetail, Underwarper, NoCaustics, NoDither, NonSrgbDither, TriangleNoiseDither, BareMinimum, LowGlowNearCamera, NoLodVoxels, NoTerrainPop, DirectionalShadowMapTexelGrid, NoRainbows, PuddleDetails,
}
Expand description

Experimental shader modes.

You can enable these using Voxygen’s settings.ron. See here for more information.

Variants§

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Brickloren

Add brick-like normal mapping to the world.

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NoNoise

Remove the default procedural noise from terrain.

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Sobel

Add a sobel filter that draws lines in post-process by detecting edges inbetween colors. This does perform 8 times more texture samples in post-processing so there is potentially a significant performance impact especially with anti aliasing enabled.

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CurvedWorld

Simulate a curved world.

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ProceduralLodDetail

Adds extra detail to distant LoD (Level of Detail) terrain procedurally.

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Underwarper

Add a warping effect when underwater.

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NoCaustics

Remove caustics from underwater terrain when shiny water is enabled.

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NoDither

Don’t dither color in post-processing.

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NonSrgbDither

Don’t use the nonlinear srgb space for dithering color.

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TriangleNoiseDither

Use triangle PDF noise for dithering instead of uniform noise.

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BareMinimum

Removes as many effects (including lighting) as possible in the name of performance.

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LowGlowNearCamera

Lowers strength of the glow effect for lights near the camera.

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NoLodVoxels

Disable the fake voxel effect on LoD features.

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NoTerrainPop

Disable the ‘pop-in’ effect when loading terrain.

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DirectionalShadowMapTexelGrid

Display grid lines to visualize the distribution of shadow map texels for the directional light from the sun.

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NoRainbows

Disable rainbows

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PuddleDetails

Add extra detailing to puddles.

Trait Implementations§

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