pub enum ExperimentalShader {
Show 29 variants
Brickloren,
NoNoise,
Sobel,
GradientSobel,
CurvedWorld,
ProceduralLodDetail,
Underwarper,
NoCaustics,
NoDither,
NonSrgbDither,
TriangleNoiseDither,
BareMinimum,
LowGlowNearCamera,
NoLodVoxels,
TerrainPop,
DirectionalShadowMapTexelGrid,
NoRainbows,
PuddleDetails,
ViewNormals,
ViewMaterials,
ViewDepth,
SmearReflections,
PointShadowsWithShadowMapping,
UiNearestScaling,
Photorealistic,
Newspaper,
ColorDithering,
Cinematic,
SnowGlitter,
}
Expand description
Experimental shader modes.
You can enable these using Voxygen’s settings.ron
. See
here for more information.
Variants§
Brickloren
Add brick-like normal mapping to the world.
NoNoise
Remove the default procedural noise from terrain.
Sobel
Add a sobel filter that draws lines in post-process by detecting edges inbetween colors. This does perform 8 times more texture samples in post-processing so there is potentially a significant performance impact especially with anti aliasing enabled.
GradientSobel
Like Sobel, but on the gradient texture instead of the color texture.
CurvedWorld
Simulate a curved world.
ProceduralLodDetail
Adds extra detail to distant LoD (Level of Detail) terrain procedurally.
Underwarper
Add a warping effect when underwater.
NoCaustics
Remove caustics from underwater terrain when shiny water is enabled.
NoDither
Don’t dither color in post-processing.
NonSrgbDither
Don’t use the nonlinear srgb space for dithering color.
TriangleNoiseDither
Use triangle PDF noise for dithering instead of uniform noise.
BareMinimum
Removes as many effects (including lighting) as possible in the name of performance.
LowGlowNearCamera
Lowers strength of the glow effect for lights near the camera.
NoLodVoxels
Disable the fake voxel effect on LoD features.
TerrainPop
Enable a ‘pop-in’ effect when loading terrain.
DirectionalShadowMapTexelGrid
Display grid lines to visualize the distribution of shadow map texels for the directional light from the sun.
NoRainbows
Disable rainbows
PuddleDetails
Add extra detailing to puddles.
ViewNormals
Show gbuffer surface normals.
ViewMaterials
Show gbuffer materials.
ViewDepth
Show gbuffer depth.
SmearReflections
Rather than fading out screen-space reflections at view space borders, smear screen space to cover the reflection vector.
PointShadowsWithShadowMapping
Apply the point shadows from cheap shadows on top of shadow mapping.
UiNearestScaling
Make the UI uses nearest neighbor filtering for scaling images instead of trying to filter based on the coverage of the sampled pixels.
Photorealistic
Prefer using physically-based values for various rendering parameters, where possible.
Newspaper
A noisy newspaper effect.
ColorDithering
A colorful dithering effect.
Cinematic
Cinematic color grading.
SnowGlitter
Glittering snow.
Trait Implementations§
source§impl Clone for ExperimentalShader
impl Clone for ExperimentalShader
source§fn clone(&self) -> ExperimentalShader
fn clone(&self) -> ExperimentalShader
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for ExperimentalShader
impl Debug for ExperimentalShader
source§impl<'de> Deserialize<'de> for ExperimentalShader
impl<'de> Deserialize<'de> for ExperimentalShader
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
source§impl Display for ExperimentalShader
impl Display for ExperimentalShader
source§impl FromStr for ExperimentalShader
impl FromStr for ExperimentalShader
source§impl Hash for ExperimentalShader
impl Hash for ExperimentalShader
source§impl IntoEnumIterator for ExperimentalShader
impl IntoEnumIterator for ExperimentalShader
type Iterator = ExperimentalShaderIter
fn iter() -> ExperimentalShaderIter ⓘ
source§impl PartialEq<ExperimentalShader> for ExperimentalShader
impl PartialEq<ExperimentalShader> for ExperimentalShader
source§fn eq(&self, other: &ExperimentalShader) -> bool
fn eq(&self, other: &ExperimentalShader) -> bool
self
and other
values to be equal, and is used
by ==
.source§impl Serialize for ExperimentalShader
impl Serialize for ExperimentalShader
source§impl TryFrom<&str> for ExperimentalShader
impl TryFrom<&str> for ExperimentalShader
impl Eq for ExperimentalShader
impl StructuralEq for ExperimentalShader
impl StructuralPartialEq for ExperimentalShader
Auto Trait Implementations§
impl RefUnwindSafe for ExperimentalShader
impl Send for ExperimentalShader
impl Sync for ExperimentalShader
impl Unpin for ExperimentalShader
impl UnwindSafe for ExperimentalShader
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impl<T> ArchivePointee for T
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type ArchivedMetadata = ()
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impl<T> BorrowMut<T> for Twhere T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
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impl<T> Chain<T> for T
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impl<T> Conv for T
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type Error = Infallible
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