pub struct AltIndices {
    pub deep_end: usize,
    pub underground_end: usize,
}
Expand description

Terrain-related buffers segment themselves by depth to allow us to do primitive occlusion culling based on whether the camera is underground or not. This struct specifies the buffer offsets at which various layers start and end.

‘Deep’ structures appear within the range 0..deep_end.

‘Shallow’ structures appear within the range deep_end..underground_end.

‘Surface’ structures appear within the range underground_end...

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§deep_end: usize§underground_end: usize

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