Struct veloren_voxygen::ui::ice::IcedRenderer
source · pub struct IcedRenderer {Show 15 fields
cache: Cache,
model: DynamicModel<UiVertex>,
ingame_locals: Vec<UiBoundLocals>,
interface_locals: UiBoundLocals,
half_res: Vec2<f32>,
align: Vec2<f32>,
p_scale: f32,
win_dims: Vec2<f32>,
window_scissor: Aabr<u16>,
current_state: State,
mesh: Mesh<UiVertex>,
glyphs: Vec<(usize, usize, Rgba<f32>, Vec2<u32>)>,
last_glyph_verts: Vec<(Aabr<f32>, Aabr<f32>)>,
start: usize,
draw_commands: Vec<DrawCommand>,
}
Fields§
§cache: Cache
§model: DynamicModel<UiVertex>
§ingame_locals: Vec<UiBoundLocals>
§interface_locals: UiBoundLocals
§half_res: Vec2<f32>
§align: Vec2<f32>
§p_scale: f32
§win_dims: Vec2<f32>
§window_scissor: Aabr<u16>
§current_state: State
§mesh: Mesh<UiVertex>
§glyphs: Vec<(usize, usize, Rgba<f32>, Vec2<u32>)>
§last_glyph_verts: Vec<(Aabr<f32>, Aabr<f32>)>
§start: usize
§draw_commands: Vec<DrawCommand>
Implementations§
source§impl IcedRenderer
impl IcedRenderer
pub fn new( renderer: &mut Renderer, scaled_resolution: Vec2<f32>, physical_resolution: Vec2<u32>, default_font: Font ) -> Result<Self, Error>
pub fn add_font(&mut self, font: RawFont) -> FontId
sourcepub fn clear_fonts(&mut self, default_font: Font)
pub fn clear_fonts(&mut self, default_font: Font)
Allows clearing out the fonts when switching languages
pub fn add_graphic(&mut self, graphic: Graphic) -> Id
pub fn replace_graphic(&mut self, id: Id, graphic: Graphic)
fn image_dims(&self, handle: Handle) -> (u32, u32)
pub fn resize( &mut self, scaled_resolution: Vec2<f32>, physical_resolution: Vec2<u32>, renderer: &mut Renderer )
pub fn draw( &mut self, primitive: Primitive, renderer: &mut Renderer, pool: Option<&SlowJobPool> )
fn calculate_resolution_dependents( res: Vec2<u32>, win_dims: Vec2<f32> ) -> (Vec2<f32>, Vec2<f32>, f32)
fn update_resolution_dependents(&mut self, res: Vec2<u32>)
fn gl_aabr(&self, bounds: Rectangle) -> Aabr<f32>
fn position_glyphs( &mut self, bounds: Rectangle, horizontal_alignment: HorizontalAlignment, vertical_alignment: VerticalAlignment, text: &str, size: u16, font: FontId ) -> Vec<SectionGlyph>
fn draw_primitive( &mut self, primitive: Primitive, offset: Vec2<u32>, alpha: f32, renderer: &mut Renderer, pool: Option<&SlowJobPool> )
fn switch_state(&mut self, state: State)
pub fn render<'a>(&'a self, drawer: &mut UiDrawer<'_, 'a>)
Trait Implementations§
source§impl Renderer for IcedRenderer
impl Renderer for IcedRenderer
source§impl Renderer for IcedRenderer
impl Renderer for IcedRenderer
fn draw<M, B>(
&mut self,
defaults: &Self::Defaults,
background: &B,
background_layout: Layout<'_>,
viewport: &Rectangle,
content: &Element<'_, M, Self>,
content_layout: Layout<'_>,
cursor_position: Point
) -> Self::Outputwhere
B: Background<Self>,
source§impl Renderer for IcedRenderer
impl Renderer for IcedRenderer
fn draw<I>(&mut self, graphics: I) -> Self::Outputwhere
I: Iterator<Item = (Rectangle, GraphicKind)>,
source§impl Renderer for IcedRenderer
impl Renderer for IcedRenderer
source§const DEFAULT_HEIGHT: u16 = 25u16
const DEFAULT_HEIGHT: u16 = 25u16
The default height of a [
Slider
].source§impl Renderer for IcedRenderer
impl Renderer for IcedRenderer
source§const DEFAULT_SIZE: u16 = 20u16
const DEFAULT_SIZE: u16 = 20u16
The default size of a [
Checkbox
].source§const DEFAULT_SPACING: u16 = 15u16
const DEFAULT_SPACING: u16 = 15u16
The default spacing of a [
Checkbox
].source§impl Renderer for IcedRenderer
impl Renderer for IcedRenderer
source§impl Renderer for IcedRenderer
impl Renderer for IcedRenderer
§type ImageHandle = Id
type ImageHandle = Id
The handle used by this renderer for images.
fn dimensions(&self, handle: &Self::ImageHandle) -> (u32, u32)
fn draw<M>( &mut self, defaults: &Self::Defaults, _bounds: Rectangle, cursor_position: Point, viewport: &Rectangle, content: &Element<'_, M, Self>, content_layout: Layout<'_> ) -> Self::Output
source§impl Renderer for IcedRenderer
impl Renderer for IcedRenderer
source§impl Renderer for IcedRenderer
impl Renderer for IcedRenderer
source§fn measure_value(&self, value: &str, size: u16, font: Self::Font) -> f32
fn measure_value(&self, value: &str, size: u16, font: Self::Font) -> f32
Returns the width of the value of the [
TextInput
].source§fn offset(
&self,
text_bounds: Rectangle,
font: Self::Font,
size: u16,
value: &Value,
state: &State
) -> f32
fn offset( &self, text_bounds: Rectangle, font: Self::Font, size: u16, value: &Value, state: &State ) -> f32
Returns the current horizontal offset of the value of the
[
TextInput
]. Read moresource§impl Renderer for IcedRenderer
impl Renderer for IcedRenderer
source§const DEFAULT_PADDING: Padding = iced::Padding::ZERO
const DEFAULT_PADDING: Padding = iced::Padding::ZERO
The default padding of a [
Button
].source§impl Renderer for IcedRenderer
impl Renderer for IcedRenderer
source§impl Renderer for IcedRenderer
impl Renderer for IcedRenderer
source§impl Renderer for IcedRenderer
impl Renderer for IcedRenderer
source§impl Renderer for IcedRenderer
impl Renderer for IcedRenderer
source§impl Renderer for IcedRenderer
impl Renderer for IcedRenderer
source§impl Renderer for IcedRenderer
impl Renderer for IcedRenderer
source§fn scrollbar(
&self,
bounds: Rectangle,
content_bounds: Rectangle,
offset: u32,
scrollbar_width: u16,
scrollbar_margin: u16,
scroller_width: u16
) -> Option<Scrollbar>
fn scrollbar( &self, bounds: Rectangle, content_bounds: Rectangle, offset: u32, scrollbar_width: u16, scrollbar_margin: u16, scroller_width: u16 ) -> Option<Scrollbar>
Returns the [
Scrollbar
] given the bounds and content bounds of a
[Scrollable
].source§fn draw(
&mut self,
state: &State,
bounds: Rectangle,
_content_bounds: Rectangle,
is_mouse_over: bool,
is_mouse_over_scrollbar: bool,
scrollbar: Option<Scrollbar>,
offset: u32,
style_sheet: &Self::Style,
(content, mouse_interaction): Self::Output
) -> Self::Output
fn draw( &mut self, state: &State, bounds: Rectangle, _content_bounds: Rectangle, is_mouse_over: bool, is_mouse_over_scrollbar: bool, scrollbar: Option<Scrollbar>, offset: u32, style_sheet: &Self::Style, (content, mouse_interaction): Self::Output ) -> Self::Output
Draws the [
Scrollable
]. Read moresource§impl Renderer for IcedRenderer
impl Renderer for IcedRenderer
Auto Trait Implementations§
impl !RefUnwindSafe for IcedRenderer
impl Send for IcedRenderer
impl !Sync for IcedRenderer
impl Unpin for IcedRenderer
impl !UnwindSafe for IcedRenderer
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