Enum veloren_voxygen::window::AnalogGameInput
source · pub enum AnalogGameInput {
MovementX(f32),
MovementY(f32),
CameraX(f32),
CameraY(f32),
}
Variants§
Trait Implementations§
source§impl Clone for AnalogGameInput
impl Clone for AnalogGameInput
source§fn clone(&self) -> AnalogGameInput
fn clone(&self) -> AnalogGameInput
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for AnalogGameInput
impl Debug for AnalogGameInput
source§impl<'de> Deserialize<'de> for AnalogGameInput
impl<'de> Deserialize<'de> for AnalogGameInput
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl PartialEq for AnalogGameInput
impl PartialEq for AnalogGameInput
source§fn eq(&self, other: &AnalogGameInput) -> bool
fn eq(&self, other: &AnalogGameInput) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl Serialize for AnalogGameInput
impl Serialize for AnalogGameInput
impl StructuralPartialEq for AnalogGameInput
Auto Trait Implementations§
impl RefUnwindSafe for AnalogGameInput
impl Send for AnalogGameInput
impl Sync for AnalogGameInput
impl Unpin for AnalogGameInput
impl UnwindSafe for AnalogGameInput
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