pub enum MenuInput {
Show 13 variants Up, Down, Left, Right, ScrollUp, ScrollDown, ScrollLeft, ScrollRight, Home, End, Apply, Back, Exit,
}
Expand description

Represents a key that the game menus recognise after input mapping

Variants§

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Up

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Down

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Left

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Right

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ScrollUp

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ScrollDown

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ScrollLeft

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ScrollRight

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Home

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End

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Apply

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Back

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Exit

Trait Implementations§

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impl Clone for MenuInput

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fn clone(&self) -> MenuInput

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for MenuInput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for MenuInput

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Hash for MenuInput

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for MenuInput

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fn eq(&self, other: &MenuInput) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for MenuInput

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Copy for MenuInput

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impl Eq for MenuInput

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impl StructuralEq for MenuInput

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impl StructuralPartialEq for MenuInput

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impl<T> Any for T
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fn type_id(&self) -> TypeId

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fn equals(&self, other: &(dyn Any + 'static)) -> bool

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CallHasher for T
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fn get_hash<H>(&self, hasher: H) -> u64
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default fn get_hash<H, B>(value: &H, build_hasher: &B) -> u64
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type Iter = Once<T>

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type Data = C

(De)Serializable data representation for data type
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type Error = Infallible

Error may occur during serialization or deserialization of component
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fn convert_into<F>( &self, _: F ) -> Result<<C as ConvertSaveload<M>>::Data, <C as ConvertSaveload<M>>::Error>
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Convert this data type into serializable form (Data) using entity to marker mapping function
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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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