pub struct EquipAnimation;Trait Implementations§
Source§impl Animation for EquipAnimation
impl Animation for EquipAnimation
type Dependency<'a> = (Option<ToolKind>, Option<ToolKind>, f32, f32)
type Skeleton = BipedLargeSkeleton
Source§fn update_skeleton_inner(
skeleton: &Self::Skeleton,
(active_tool_kind, _second_tool_kind, _velocity, _global_time): Self::Dependency<'_>,
anim_time: f32,
rate: &mut f32,
_s_a: &SkeletonAttr,
) -> Self::Skeleton
fn update_skeleton_inner( skeleton: &Self::Skeleton, (active_tool_kind, _second_tool_kind, _velocity, _global_time): Self::Dependency<'_>, anim_time: f32, rate: &mut f32, _s_a: &SkeletonAttr, ) -> Self::Skeleton
Returns a new skeleton that is generated by the animation.
Auto Trait Implementations§
impl Freeze for EquipAnimation
impl RefUnwindSafe for EquipAnimation
impl Send for EquipAnimation
impl Sync for EquipAnimation
impl Unpin for EquipAnimation
impl UnwindSafe for EquipAnimation
Blanket Implementations§
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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§impl<T> GetSetFdFlags for T
impl<T> GetSetFdFlags for T
§fn get_fd_flags(&self) -> Result<FdFlags, Error>where
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more