pub struct BeamAnimation;Trait Implementations§
Source§impl Animation for BeamAnimation
impl Animation for BeamAnimation
type Dependency<'a> = (Option<&'a str>, Option<ToolKind>, Vec3<f32>, Vec3<f32>, Vec3<f32>, f32, Vec3<f32>, f32, Option<StageSection>, f32)
type Skeleton = BipedSmallSkeleton
Source§fn update_skeleton_inner(
skeleton: &Self::Skeleton,
(ability_id, _active_tool_kind, velocity, _orientation, _last_ori, _global_time, _avg_vel, _acc_vel, stage_section, _timer): Self::Dependency<'_>,
anim_time: f32,
_rate: &mut f32,
s_a: &SkeletonAttr,
) -> Self::Skeleton
fn update_skeleton_inner( skeleton: &Self::Skeleton, (ability_id, _active_tool_kind, velocity, _orientation, _last_ori, _global_time, _avg_vel, _acc_vel, stage_section, _timer): Self::Dependency<'_>, anim_time: f32, _rate: &mut f32, s_a: &SkeletonAttr, ) -> Self::Skeleton
Returns a new skeleton that is generated by the animation.
Auto Trait Implementations§
impl Freeze for BeamAnimation
impl RefUnwindSafe for BeamAnimation
impl Send for BeamAnimation
impl Sync for BeamAnimation
impl Unpin for BeamAnimation
impl UnwindSafe for BeamAnimation
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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impl<T> GetSetFdFlags for T
§fn get_fd_flags(&self) -> Result<FdFlags, Error>where
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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