pub struct SkeletonAttr {
    head: (f32, f32),
    chest: (f32, f32),
    pants: (f32, f32),
    tail: (f32, f32),
    hand: (f32, f32, f32),
    foot: (f32, f32, f32),
    grip: (f32, f32, f32),
    scaler: f32,
    wing_for_foot: bool,
}Fields§
§head: (f32, f32)§chest: (f32, f32)§pants: (f32, f32)§tail: (f32, f32)§hand: (f32, f32, f32)§foot: (f32, f32, f32)§grip: (f32, f32, f32)§scaler: f32§wing_for_foot: boolTrait Implementations§
Source§impl Default for SkeletonAttr
 
impl Default for SkeletonAttr
Source§impl<'a> From<&'a Body> for SkeletonAttr
 
impl<'a> From<&'a Body> for SkeletonAttr
Auto Trait Implementations§
impl Freeze for SkeletonAttr
impl RefUnwindSafe for SkeletonAttr
impl Send for SkeletonAttr
impl Sync for SkeletonAttr
impl Unpin for SkeletonAttr
impl UnwindSafe for SkeletonAttr
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