pub struct ComboAnimation;Trait Implementations§
Source§impl Animation for ComboAnimation
impl Animation for ComboAnimation
type Dependency<'a> = (Option<&'a str>, StageSection, usize, Vec3<f32>, f32, f32)
type Skeleton = BipedSmallSkeleton
Source§fn update_skeleton_inner(
skeleton: &Self::Skeleton,
(ability_id, stage_section, current_strike, velocity, _global_time, _timer): Self::Dependency<'_>,
anim_time: f32,
rate: &mut f32,
s_a: &SkeletonAttr,
) -> Self::Skeleton
fn update_skeleton_inner( skeleton: &Self::Skeleton, (ability_id, stage_section, current_strike, velocity, _global_time, _timer): Self::Dependency<'_>, anim_time: f32, rate: &mut f32, s_a: &SkeletonAttr, ) -> Self::Skeleton
Returns a new skeleton that is generated by the animation.
Auto Trait Implementations§
impl Freeze for ComboAnimation
impl RefUnwindSafe for ComboAnimation
impl Send for ComboAnimation
impl Sync for ComboAnimation
impl Unpin for ComboAnimation
impl UnwindSafe for ComboAnimation
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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§impl<T> GetSetFdFlags for T
impl<T> GetSetFdFlags for T
§fn get_fd_flags(&self) -> Result<FdFlags, Error>where
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Query the “status” flags for the
self file descriptor.§fn new_set_fd_flags(&self, fd_flags: FdFlags) -> Result<SetFdFlags<T>, Error>where
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Source§impl<T> IntoEither for T
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self into a Left variant of Either<Self, Self>
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Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more