pub struct WieldAnimation;Trait Implementations§
Source§impl Animation for WieldAnimation
impl Animation for WieldAnimation
type Dependency<'a> = ((Option<ToolKind>, Option<&'a AbilitySpec>), Option<ToolKind>, Vec3<f32>, Vec3<f32>, Vec3<f32>, f32, Vec3<f32>, f32)
type Skeleton = BipedSmallSkeleton
Source§fn update_skeleton_inner(
skeleton: &Self::Skeleton,
((active_tool_kind, active_tool_spec), second_tool_kind, velocity, _orientation, _last_ori, _global_time, _avg_vel, acc_vel): Self::Dependency<'_>,
anim_time: f32,
_rate: &mut f32,
s_a: &SkeletonAttr,
) -> Self::Skeleton
fn update_skeleton_inner( skeleton: &Self::Skeleton, ((active_tool_kind, active_tool_spec), second_tool_kind, velocity, _orientation, _last_ori, _global_time, _avg_vel, acc_vel): Self::Dependency<'_>, anim_time: f32, _rate: &mut f32, s_a: &SkeletonAttr, ) -> Self::Skeleton
Returns a new skeleton that is generated by the animation.
Auto Trait Implementations§
impl Freeze for WieldAnimation
impl RefUnwindSafe for WieldAnimation
impl Send for WieldAnimation
impl Sync for WieldAnimation
impl Unpin for WieldAnimation
impl UnwindSafe for WieldAnimation
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T: ?Sized,
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impl<T> GetSetFdFlags for T
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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self into a Left variant of Either<Self, Self>
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Converts self into a Right variant of Either<Self, Self>
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