pub struct ComboAnimation;Trait Implementations§
Source§impl Animation for ComboAnimation
impl Animation for ComboAnimation
type Dependency<'a> = (Option<&'a str>, Option<StageSection>, Option<AbilityInfo>, usize, Vec2<f32>)
type Skeleton = GolemSkeleton
Source§fn update_skeleton_inner(
skeleton: &Self::Skeleton,
(ability_id, stage_section, _ability_info, current_strike, _move_dir): Self::Dependency<'_>,
anim_time: f32,
rate: &mut f32,
_s_a: &SkeletonAttr,
) -> Self::Skeleton
fn update_skeleton_inner( skeleton: &Self::Skeleton, (ability_id, stage_section, _ability_info, current_strike, _move_dir): Self::Dependency<'_>, anim_time: f32, rate: &mut f32, _s_a: &SkeletonAttr, ) -> Self::Skeleton
Returns a new skeleton that is generated by the animation.
Auto Trait Implementations§
impl Freeze for ComboAnimation
impl RefUnwindSafe for ComboAnimation
impl Send for ComboAnimation
impl Sync for ComboAnimation
impl Unpin for ComboAnimation
impl UnsafeUnpin for ComboAnimation
impl UnwindSafe for ComboAnimation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
impl<T> Event for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more