pub struct IdleAnimation;Trait Implementations§
Source§impl Animation for IdleAnimation
impl Animation for IdleAnimation
type Dependency<'a> = f32
type Skeleton = QuadrupedSmallSkeleton
Source§fn update_skeleton_inner(
skeleton: &Self::Skeleton,
global_time: Self::Dependency<'_>,
anim_time: f32,
_rate: &mut f32,
s_a: &SkeletonAttr,
) -> Self::Skeleton
fn update_skeleton_inner( skeleton: &Self::Skeleton, global_time: Self::Dependency<'_>, anim_time: f32, _rate: &mut f32, s_a: &SkeletonAttr, ) -> Self::Skeleton
Returns a new skeleton that is generated by the animation.
Auto Trait Implementations§
impl Freeze for IdleAnimation
impl RefUnwindSafe for IdleAnimation
impl Send for IdleAnimation
impl Sync for IdleAnimation
impl Unpin for IdleAnimation
impl UnwindSafe for IdleAnimation
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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§impl<T> GetSetFdFlags for T
impl<T> GetSetFdFlags for T
§fn get_fd_flags(&self) -> Result<FdFlags, Error>where
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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Converts self into a Right variant of Either<Self, Self>
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