pub struct SkeletonAttr {
head: (f32, f32),
chest: (f32, f32),
feet_f: (f32, f32, f32),
feet_b: (f32, f32, f32),
tail: (f32, f32),
scaler: f32,
tempo: f32,
maximize: f32,
minimize: f32,
spring: f32,
feed: f32,
lateral: f32,
}Fields§
§head: (f32, f32)§chest: (f32, f32)§feet_f: (f32, f32, f32)§feet_b: (f32, f32, f32)§tail: (f32, f32)§scaler: f32§tempo: f32§maximize: f32§minimize: f32§spring: f32§feed: f32§lateral: f32Trait Implementations§
Source§impl Default for SkeletonAttr
impl Default for SkeletonAttr
Source§impl<'a> From<&'a Body> for SkeletonAttr
impl<'a> From<&'a Body> for SkeletonAttr
Auto Trait Implementations§
impl Freeze for SkeletonAttr
impl RefUnwindSafe for SkeletonAttr
impl Send for SkeletonAttr
impl Sync for SkeletonAttr
impl Unpin for SkeletonAttr
impl UnwindSafe for SkeletonAttr
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