Struct veloren_voxygen_anim::Offsets
source · pub struct Offsets {
pub lantern: Option<Vec3<f32>>,
pub viewpoint: Option<Vec3<f32>>,
pub mount_bone: Transform<f32, f32, f32>,
pub primary_trail_mat: Option<(Mat4<f32>, TrailSource)>,
pub secondary_trail_mat: Option<(Mat4<f32>, TrailSource)>,
pub heads: Vec<Vec3<f32>>,
pub tail: Option<(Vec3<f32>, Vec3<f32>)>,
}
Fields§
§lantern: Option<Vec3<f32>>
§viewpoint: Option<Vec3<f32>>
§mount_bone: Transform<f32, f32, f32>
§primary_trail_mat: Option<(Mat4<f32>, TrailSource)>
§secondary_trail_mat: Option<(Mat4<f32>, TrailSource)>
§heads: Vec<Vec3<f32>>
§tail: Option<(Vec3<f32>, Vec3<f32>)>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Offsets
impl RefUnwindSafe for Offsets
impl Send for Offsets
impl Sync for Offsets
impl Unpin for Offsets
impl UnwindSafe for Offsets
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