Struct veloren_voxygen_anim::Offsets

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pub struct Offsets {
    pub lantern: Option<Vec3<f32>>,
    pub viewpoint: Option<Vec3<f32>>,
    pub mount_bone: Transform<f32, f32, f32>,
    pub primary_trail_mat: Option<(Mat4<f32>, TrailSource)>,
    pub secondary_trail_mat: Option<(Mat4<f32>, TrailSource)>,
    pub heads: Vec<Vec3<f32>>,
    pub tail: Option<(Vec3<f32>, Vec3<f32>)>,
}

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§lantern: Option<Vec3<f32>>§viewpoint: Option<Vec3<f32>>§mount_bone: Transform<f32, f32, f32>§primary_trail_mat: Option<(Mat4<f32>, TrailSource)>§secondary_trail_mat: Option<(Mat4<f32>, TrailSource)>§heads: Vec<Vec3<f32>>§tail: Option<(Vec3<f32>, Vec3<f32>)>

Trait Implementations§

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impl Default for Offsets

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fn default() -> Offsets

Returns the “default value” for a type. Read more

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