Struct veloren_common::comp::agent::Psyche

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pub struct Psyche {
    pub flee_health: f32,
    pub sight_dist: f32,
    pub listen_dist: f32,
    pub aggro_dist: Option<f32>,
    pub idle_wander_factor: f32,
    pub aggro_range_multiplier: f32,
    pub should_stop_pursuing: bool,
}

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§flee_health: f32

The proportion of health below which entities will start fleeing. 0.0 = never flees, 1.0 = always flees, 0.5 = flee at 50% health.

§sight_dist: f32

The distance below which the agent will see enemies if it has line of sight.

§listen_dist: f32

The distance below which the agent can hear enemies without seeing them.

§aggro_dist: Option<f32>

The distance below which the agent will attack enemies. Should be lower than sight_dist. None implied that the agent is always aggro towards enemies that it is aware of.

§idle_wander_factor: f32

A factor that controls how much further an agent will wander when in the idle state. 1.0 is normal.

§aggro_range_multiplier: f32

Aggro range is multiplied by this factor. 1.0 is normal.

This includes scaling the effective sight_dist and listen_dist when finding new targets to attack, adjusting the strength of wandering behavior in the idle state, and scaling aggro_dist in certain situations.

§should_stop_pursuing: bool

Whether this entity should intelligently decide to loose aggro based on distance from agent home and health, this is not suitable for world bosses and roaming entities

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impl Psyche

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pub fn search_dist(&self) -> f32

The maximum distance that targets to attack might be detected by this agent.

Trait Implementations§

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impl Clone for Psyche

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fn clone(&self) -> Psyche

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Psyche

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Psyche

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fn default() -> Psyche

Returns the “default value” for a type. Read more
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impl<'a> From<&'a Body> for Psyche

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fn from(body: &'a Body) -> Self

Converts to this type from the input type.

Auto Trait Implementations§

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impl Freeze for Psyche

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impl RefUnwindSafe for Psyche

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impl Send for Psyche

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impl Sync for Psyche

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impl Unpin for Psyche

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impl UnwindSafe for Psyche

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where T: 'static + ?Sized,

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default unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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