Struct veloren_common::states::basic_ranged::Data
source · pub struct Data {
pub static_data: StaticData,
pub timer: Duration,
pub stage_section: StageSection,
pub exhausted: bool,
}
Fields§
§static_data: StaticData
Struct containing data that does not change over the course of the character state
timer: Duration
Timer for each stage
stage_section: StageSection
What section the character stage is in
exhausted: bool
Whether the attack fired already
Trait Implementations§
source§impl CharacterBehavior for Data
impl CharacterBehavior for Data
fn behavior( &self, data: &JoinData<'_>, output_events: &mut OutputEvents<'_, '_>, ) -> StateUpdate
fn swap_equipped_weapons( &self, data: &JoinData<'_>, _output_events: &mut OutputEvents<'_, '_>, ) -> StateUpdate
fn manipulate_loadout( &self, data: &JoinData<'_>, _output_events: &mut OutputEvents<'_, '_>, _inv_action: InventoryAction, ) -> StateUpdate
fn wield( &self, data: &JoinData<'_>, _output_events: &mut OutputEvents<'_, '_>, ) -> StateUpdate
fn glide_wield( &self, data: &JoinData<'_>, _output_events: &mut OutputEvents<'_, '_>, ) -> StateUpdate
fn unwield( &self, data: &JoinData<'_>, _output_events: &mut OutputEvents<'_, '_>, ) -> StateUpdate
fn sit( &self, data: &JoinData<'_>, _output_events: &mut OutputEvents<'_, '_>, ) -> StateUpdate
fn dance( &self, data: &JoinData<'_>, _output_events: &mut OutputEvents<'_, '_>, ) -> StateUpdate
fn pet( &self, data: &JoinData<'_>, _output_events: &mut OutputEvents<'_, '_>, _target_uid: Uid, ) -> StateUpdate
fn sneak( &self, data: &JoinData<'_>, _output_events: &mut OutputEvents<'_, '_>, ) -> StateUpdate
fn stand( &self, data: &JoinData<'_>, _output_events: &mut OutputEvents<'_, '_>, ) -> StateUpdate
fn talk( &self, data: &JoinData<'_>, _output_events: &mut OutputEvents<'_, '_>, ) -> StateUpdate
fn start_input( &self, data: &JoinData<'_>, input: InputKind, target_entity: Option<Uid>, select_pos: Option<Vec3<f32>>, ) -> StateUpdate
fn cancel_input(&self, data: &JoinData<'_>, input: InputKind) -> StateUpdate
fn handle_event( &self, data: &JoinData<'_>, output_events: &mut OutputEvents<'_, '_>, event: ControlAction, ) -> StateUpdate
source§impl<'de> Deserialize<'de> for Data
impl<'de> Deserialize<'de> for Data
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl PartialEq for Data
impl PartialEq for Data
impl StructuralPartialEq for Data
Auto Trait Implementations§
impl Freeze for Data
impl RefUnwindSafe for Data
impl Send for Data
impl Sync for Data
impl Unpin for Data
impl UnwindSafe for Data
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)§impl<C, M> ConvertSaveload<M> for C
impl<C, M> ConvertSaveload<M> for C
§type Error = Infallible
type Error = Infallible
Error may occur during serialization or deserialization of component
§fn convert_into<F>(
&self,
_: F,
) -> Result<<C as ConvertSaveload<M>>::Data, <C as ConvertSaveload<M>>::Error>
fn convert_into<F>( &self, _: F, ) -> Result<<C as ConvertSaveload<M>>::Data, <C as ConvertSaveload<M>>::Error>
Convert this data type into serializable form (
Data
) using
entity to marker mapping function§fn convert_from<F>(
data: <C as ConvertSaveload<M>>::Data,
_: F,
) -> Result<C, <C as ConvertSaveload<M>>::Error>
fn convert_from<F>( data: <C as ConvertSaveload<M>>::Data, _: F, ) -> Result<C, <C as ConvertSaveload<M>>::Error>
Convert this data from a deserializable form (
Data
) using
entity to marker mapping function§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more