pub struct LoadoutBuilder(Loadout);
Expand description

Builder for character Loadouts, containing weapon and armour items belonging to a character, along with some helper methods for loading Item-s and ItemConfig

use veloren_common::{comp::Item, LoadoutBuilder};

// Build a loadout with character starter defaults
// and a specific sword with default sword abilities
let sword = Item::new_from_asset_expect("common.items.weapons.sword.starter");
let loadout = LoadoutBuilder::empty()
    .defaults()
    .active_mainhand(Some(sword))
    .build();

Tuple Fields§

§0: Loadout

Implementations§

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impl LoadoutBuilder

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pub fn empty() -> Self

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pub fn from_asset_expect( asset_specifier: &str, rng: &mut impl Rng, time: Option<&(TimeOfDay, Calendar)>, ) -> Self

Construct new LoadoutBuilder from asset_specifier Will panic if asset is broken

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pub fn from_asset( asset_specifier: &str, rng: &mut impl Rng, time: Option<&(TimeOfDay, Calendar)>, ) -> Result<Self, SpecError>

Construct new LoadoutBuilder from asset_specifier

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pub fn from_default(body: &Body) -> Self

Construct new default LoadoutBuilder for corresponding body

NOTE: make sure that you check what is default for this body Use it if you don’t care much about it, for example in “/spawn” command

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pub fn from_loadout_spec( loadout_spec: LoadoutSpec, rng: &mut impl Rng, time: Option<&(TimeOfDay, Calendar)>, ) -> Result<Self, SpecError>

Construct new LoadoutBuilder from asset_specifier

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pub fn from_loadout_spec_expect( loadout_spec: LoadoutSpec, rng: &mut impl Rng, time: Option<&(TimeOfDay, Calendar)>, ) -> Self

Construct new LoadoutBuilder from asset_specifier

Will panic if asset is broken

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pub fn with_default_maintool(self, body: &Body) -> Self

Set default active mainhand weapon based on body

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pub fn with_default_equipment(self, body: &Body) -> Self

Set default equipement based on body

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pub fn with_preset(self, preset: Preset) -> Self

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pub fn with_creator( self, creator: fn(_: LoadoutBuilder, _: Option<&SiteInformation>, time: Option<&(TimeOfDay, Calendar)>) -> LoadoutBuilder, economy: Option<&SiteInformation>, time: Option<&(TimeOfDay, Calendar)>, ) -> LoadoutBuilder

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fn with_loadout_spec<R: Rng>( self, spec: LoadoutSpec, rng: &mut R, time: Option<&(TimeOfDay, Calendar)>, ) -> Result<Self, SpecError>

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pub fn with_asset( self, asset_specifier: &str, rng: &mut impl Rng, time: Option<&(TimeOfDay, Calendar)>, ) -> Result<Self, SpecError>

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pub fn with_asset_expect( self, asset_specifier: &str, rng: &mut impl Rng, time: Option<&(TimeOfDay, Calendar)>, ) -> Self

§Usage

Creates new LoadoutBuilder with all field replaced from asset_specifier which corresponds to loadout config

§Panics
  1. Will panic if there is no asset with such asset_specifier
  2. Will panic if path to item specified in loadout file doesn’t exist
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pub fn defaults(self) -> Self

Set default armor items for the loadout. This may vary with game updates, but should be safe defaults for a new character.

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fn with_equipment(self, equip_slot: EquipSlot, item: Option<Item>) -> Self

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fn with_armor(self, armor_slot: ArmorSlot, item: Option<Item>) -> Self

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pub fn active_mainhand(self, item: Option<Item>) -> Self

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pub fn active_offhand(self, item: Option<Item>) -> Self

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pub fn inactive_mainhand(self, item: Option<Item>) -> Self

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pub fn inactive_offhand(self, item: Option<Item>) -> Self

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pub fn shoulder(self, item: Option<Item>) -> Self

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pub fn chest(self, item: Option<Item>) -> Self

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pub fn belt(self, item: Option<Item>) -> Self

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pub fn hands(self, item: Option<Item>) -> Self

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pub fn pants(self, item: Option<Item>) -> Self

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pub fn feet(self, item: Option<Item>) -> Self

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pub fn back(self, item: Option<Item>) -> Self

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pub fn ring1(self, item: Option<Item>) -> Self

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pub fn ring2(self, item: Option<Item>) -> Self

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pub fn neck(self, item: Option<Item>) -> Self

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pub fn lantern(self, item: Option<Item>) -> Self

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pub fn glider(self, item: Option<Item>) -> Self

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pub fn head(self, item: Option<Item>) -> Self

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pub fn tabard(self, item: Option<Item>) -> Self

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pub fn bag(self, which: ArmorSlot, item: Option<Item>) -> Self

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pub fn build(self) -> Loadout

Trait Implementations§

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impl Clone for LoadoutBuilder

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fn clone(&self) -> LoadoutBuilder

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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