pub struct UpdateCharacterDataEvent {
pub entity: Entity,
pub components: (Body, Option<Hardcore>, Stats, SkillSet, Inventory, Option<Waypoint>, Vec<(Pet, Body, Stats)>, ActiveAbilities, Option<MapMarker>),
pub metadata: UpdateCharacterMetadata,
}Fields§
§entity: Entity§components: (Body, Option<Hardcore>, Stats, SkillSet, Inventory, Option<Waypoint>, Vec<(Pet, Body, Stats)>, ActiveAbilities, Option<MapMarker>)§metadata: UpdateCharacterMetadataAuto Trait Implementations§
impl Freeze for UpdateCharacterDataEvent
impl !RefUnwindSafe for UpdateCharacterDataEvent
impl Send for UpdateCharacterDataEvent
impl Sync for UpdateCharacterDataEvent
impl Unpin for UpdateCharacterDataEvent
impl !UnwindSafe for UpdateCharacterDataEvent
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