pub struct UpdateCharacterDataEvent {
pub entity: Entity,
pub components: (Body, Option<Hardcore>, Stats, SkillSet, Inventory, Option<Waypoint>, Vec<(Pet, Body, Stats)>, ActiveAbilities, Option<MapMarker>),
pub metadata: UpdateCharacterMetadata,
}Fields§
§entity: Entity§components: (Body, Option<Hardcore>, Stats, SkillSet, Inventory, Option<Waypoint>, Vec<(Pet, Body, Stats)>, ActiveAbilities, Option<MapMarker>)§metadata: UpdateCharacterMetadataAuto Trait Implementations§
impl !RefUnwindSafe for UpdateCharacterDataEvent
impl !UnwindSafe for UpdateCharacterDataEvent
impl Freeze for UpdateCharacterDataEvent
impl Send for UpdateCharacterDataEvent
impl Sync for UpdateCharacterDataEvent
impl Unpin for UpdateCharacterDataEvent
impl UnsafeUnpin for UpdateCharacterDataEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
impl<T> Event for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more