Struct veloren_common::event::UpdateCharacterDataEvent
source · pub struct UpdateCharacterDataEvent {
pub entity: Entity,
pub components: (Body, Stats, SkillSet, Inventory, Option<Waypoint>, Vec<(Pet, Body, Stats)>, ActiveAbilities, Option<MapMarker>),
pub metadata: UpdateCharacterMetadata,
}
Fields§
§entity: Entity
§components: (Body, Stats, SkillSet, Inventory, Option<Waypoint>, Vec<(Pet, Body, Stats)>, ActiveAbilities, Option<MapMarker>)
§metadata: UpdateCharacterMetadata
Auto Trait Implementations§
impl RefUnwindSafe for UpdateCharacterDataEvent
impl Send for UpdateCharacterDataEvent
impl Sync for UpdateCharacterDataEvent
impl Unpin for UpdateCharacterDataEvent
impl UnwindSafe for UpdateCharacterDataEvent
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more