Struct veloren_common::states::dance::Data
source · pub struct Data;
Trait Implementations§
source§impl CharacterBehavior for Data
impl CharacterBehavior for Data
fn behavior( &self, data: &JoinData<'_>, output_events: &mut OutputEvents<'_, '_> ) -> StateUpdate
fn manipulate_loadout( &self, data: &JoinData<'_>, output_events: &mut OutputEvents<'_, '_>, inv_action: InventoryAction ) -> StateUpdate
fn wield( &self, data: &JoinData<'_>, _: &mut OutputEvents<'_, '_> ) -> StateUpdate
fn sit(&self, data: &JoinData<'_>, _: &mut OutputEvents<'_, '_>) -> StateUpdate
fn pet( &self, data: &JoinData<'_>, _: &mut OutputEvents<'_, '_>, target_uid: Uid ) -> StateUpdate
fn stand( &self, data: &JoinData<'_>, _: &mut OutputEvents<'_, '_> ) -> StateUpdate
fn swap_equipped_weapons( &self, data: &JoinData<'_>, _output_events: &mut OutputEvents<'_, '_> ) -> StateUpdate
fn glide_wield( &self, data: &JoinData<'_>, _output_events: &mut OutputEvents<'_, '_> ) -> StateUpdate
fn unwield( &self, data: &JoinData<'_>, _output_events: &mut OutputEvents<'_, '_> ) -> StateUpdate
fn dance( &self, data: &JoinData<'_>, _output_events: &mut OutputEvents<'_, '_> ) -> StateUpdate
fn sneak( &self, data: &JoinData<'_>, _output_events: &mut OutputEvents<'_, '_> ) -> StateUpdate
fn talk( &self, data: &JoinData<'_>, _output_events: &mut OutputEvents<'_, '_> ) -> StateUpdate
fn start_input( &self, data: &JoinData<'_>, input: InputKind, target_entity: Option<Uid>, select_pos: Option<Vec3<f32>> ) -> StateUpdate
fn cancel_input(&self, data: &JoinData<'_>, input: InputKind) -> StateUpdate
fn handle_event( &self, data: &JoinData<'_>, output_events: &mut OutputEvents<'_, '_>, event: ControlAction ) -> StateUpdate
source§impl<'de> Deserialize<'de> for Data
impl<'de> Deserialize<'de> for Data
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl PartialEq for Data
impl PartialEq for Data
impl Copy for Data
impl Eq for Data
impl StructuralEq for Data
impl StructuralPartialEq for Data
Auto Trait Implementations§
impl RefUnwindSafe for Data
impl Send for Data
impl Sync for Data
impl Unpin for Data
impl UnwindSafe for Data
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CallHasher for T
impl<T> CallHasher for T
§impl<C, M> ConvertSaveload<M> for C
impl<C, M> ConvertSaveload<M> for C
§type Error = Infallible
type Error = Infallible
Error may occur during serialization or deserialization of component
§fn convert_into<F>(
&self,
_: F
) -> Result<<C as ConvertSaveload<M>>::Data, <C as ConvertSaveload<M>>::Error>
fn convert_into<F>( &self, _: F ) -> Result<<C as ConvertSaveload<M>>::Data, <C as ConvertSaveload<M>>::Error>
Convert this data type into serializable form (
Data
) using
entity to marker mapping function§fn convert_from<F>(
data: <C as ConvertSaveload<M>>::Data,
_: F
) -> Result<C, <C as ConvertSaveload<M>>::Error>
fn convert_from<F>( data: <C as ConvertSaveload<M>>::Data, _: F ) -> Result<C, <C as ConvertSaveload<M>>::Error>
Convert this data from a deserializable form (
Data
) using
entity to marker mapping function§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.