pub struct Plugin {
data: PluginData,
modules: Vec<PluginModule>,
hash: PluginHash,
path: PathBuf,
data_buf: Vec<u8>,
}Fields§
§data: PluginData§modules: Vec<PluginModule>§hash: PluginHash§path: PathBuf§data_buf: Vec<u8>Implementations§
Source§impl Plugin
impl Plugin
pub fn from_path(path_buf: PathBuf) -> Result<Self, PluginError>
pub fn load_event( &mut self, ecs: &EcsWorld<'_, '_>, mode: GameMode, ) -> Result<(), PluginModuleError>
pub fn command_event( &mut self, ecs: &EcsWorld<'_, '_>, name: &str, args: &[String], player: Uid, ) -> Result<Vec<String>, CommandResults>
pub fn create_body(&mut self, name: &str) -> Option<Body>
pub fn update_skeleton( &mut self, body: &Body, dep: &Dependency, time: f32, ) -> Option<Skeleton>
Auto Trait Implementations§
impl !RefUnwindSafe for Plugin
impl !UnwindSafe for Plugin
impl Freeze for Plugin
impl Send for Plugin
impl Sync for Plugin
impl Unpin for Plugin
impl UnsafeUnpin for Plugin
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
impl<T> Event for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more