Struct veloren_common_state::plugin::PluginMgr
source · pub struct PluginMgr {
plugins: Vec<Plugin>,
}
Fields§
§plugins: Vec<Plugin>
Implementations§
source§impl PluginMgr
impl PluginMgr
pub fn from_asset_or_default() -> Self
pub fn from_assets() -> Result<Self, PluginError>
pub fn from_dir<P: AsRef<Path>>(path: P) -> Result<Self, PluginError>
sourcepub fn load_server_plugin(
&mut self,
path: PathBuf,
) -> Result<PluginHash, PluginError>
pub fn load_server_plugin( &mut self, path: PathBuf, ) -> Result<PluginHash, PluginError>
Add a plugin received from the server
pub fn cache_server_plugin( &mut self, base_dir: &Path, data: Vec<u8>, ) -> Result<PluginHash, PluginError>
sourcepub fn plugin_list(&self) -> Vec<PluginHash>
pub fn plugin_list(&self) -> Vec<PluginHash>
list all registered plugins
pub fn load_event( &mut self, ecs: &EcsWorld<'_, '_>, mode: GameMode, ) -> Result<(), PluginModuleError>
pub fn command_event( &mut self, ecs: &EcsWorld<'_, '_>, name: &str, args: &[String], player: Uid, ) -> Result<Vec<String>, CommandResults>
pub fn create_body(&mut self, name: &str) -> Option<Body>
pub fn update_skeleton( &mut self, body: &Body, dep: &Dependency, time: f32, ) -> Option<Skeleton>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for PluginMgr
impl RefUnwindSafe for PluginMgr
impl Send for PluginMgr
impl Sync for PluginMgr
impl Unpin for PluginMgr
impl UnwindSafe for PluginMgr
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