pub struct AttackEmitters<'a> {
health_change: Option<Emitter<'a, HealthChangeEvent>>,
energy_change: Option<Emitter<'a, EnergyChangeEvent>>,
poise_change: Option<Emitter<'a, PoiseChangeEvent>>,
sound: Option<Emitter<'a, SoundEvent>>,
mine_block: Option<Emitter<'a, MineBlockEvent>>,
parry_hook: Option<Emitter<'a, ParryHookEvent>>,
kockback: Option<Emitter<'a, KnockbackEvent>>,
entity_attack_hook: Option<Emitter<'a, EntityAttackedHookEvent>>,
combo_change: Option<Emitter<'a, ComboChangeEvent>>,
buff: Option<Emitter<'a, BuffEvent>>,
}
Fields§
§health_change: Option<Emitter<'a, HealthChangeEvent>>
§energy_change: Option<Emitter<'a, EnergyChangeEvent>>
§poise_change: Option<Emitter<'a, PoiseChangeEvent>>
§sound: Option<Emitter<'a, SoundEvent>>
§mine_block: Option<Emitter<'a, MineBlockEvent>>
§parry_hook: Option<Emitter<'a, ParryHookEvent>>
§kockback: Option<Emitter<'a, KnockbackEvent>>
§entity_attack_hook: Option<Emitter<'a, EntityAttackedHookEvent>>
§combo_change: Option<Emitter<'a, ComboChangeEvent>>
§buff: Option<Emitter<'a, BuffEvent>>
Implementations§
source§impl<'a> AttackEmitters<'a>
impl<'a> AttackEmitters<'a>
Trait Implementations§
source§impl<'a> EmitExt<BuffEvent> for AttackEmitters<'a>
impl<'a> EmitExt<BuffEvent> for AttackEmitters<'a>
source§impl<'a> EmitExt<ComboChangeEvent> for AttackEmitters<'a>
impl<'a> EmitExt<ComboChangeEvent> for AttackEmitters<'a>
source§impl<'a> EmitExt<EnergyChangeEvent> for AttackEmitters<'a>
impl<'a> EmitExt<EnergyChangeEvent> for AttackEmitters<'a>
source§impl<'a> EmitExt<EntityAttackedHookEvent> for AttackEmitters<'a>
impl<'a> EmitExt<EntityAttackedHookEvent> for AttackEmitters<'a>
source§impl<'a> EmitExt<HealthChangeEvent> for AttackEmitters<'a>
impl<'a> EmitExt<HealthChangeEvent> for AttackEmitters<'a>
source§impl<'a> EmitExt<KnockbackEvent> for AttackEmitters<'a>
impl<'a> EmitExt<KnockbackEvent> for AttackEmitters<'a>
source§impl<'a> EmitExt<MineBlockEvent> for AttackEmitters<'a>
impl<'a> EmitExt<MineBlockEvent> for AttackEmitters<'a>
source§impl<'a> EmitExt<ParryHookEvent> for AttackEmitters<'a>
impl<'a> EmitExt<ParryHookEvent> for AttackEmitters<'a>
source§impl<'a> EmitExt<PoiseChangeEvent> for AttackEmitters<'a>
impl<'a> EmitExt<PoiseChangeEvent> for AttackEmitters<'a>
source§impl<'a> EmitExt<SoundEvent> for AttackEmitters<'a>
impl<'a> EmitExt<SoundEvent> for AttackEmitters<'a>
Auto Trait Implementations§
impl<'a> Freeze for AttackEmitters<'a>
impl<'a> RefUnwindSafe for AttackEmitters<'a>
impl<'a> Send for AttackEmitters<'a>
impl<'a> Sync for AttackEmitters<'a>
impl<'a> Unpin for AttackEmitters<'a>
impl<'a> UnwindSafe for AttackEmitters<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more