Struct veloren_common_systems::phys::PhysicsData
source · pub struct PhysicsData<'a> {
read: PhysicsRead<'a>,
write: PhysicsWrite<'a>,
}
Fields§
§read: PhysicsRead<'a>
§write: PhysicsWrite<'a>
Implementations§
source§impl<'a> PhysicsData<'a>
impl<'a> PhysicsData<'a>
fn maintain_pushback_cache(&mut self)
fn construct_spatial_grid(&mut self) -> SpatialGrid
fn apply_pushback(&mut self, job: &mut Job<Sys>, spatial_grid: &SpatialGrid)
fn construct_voxel_collider_spatial_grid(&mut self) -> SpatialGrid
fn handle_movement_and_terrain( &mut self, job: &mut Job<Sys>, voxel_collider_spatial_grid: &SpatialGrid, )
fn resolve_et_collision( job: &mut Job<Sys>, read: &PhysicsRead<'_>, write: &mut PhysicsWrite<'_>, voxel_collider_spatial_grid: &SpatialGrid, terrain_like_entities: bool, )
fn update_cached_spatial_grid(&mut self)
Trait Implementations§
source§impl<'a> SystemData<'a> for PhysicsData<'a>where
PhysicsRead<'a>: SystemData<'a>,
PhysicsWrite<'a>: SystemData<'a>,
impl<'a> SystemData<'a> for PhysicsData<'a>where
PhysicsRead<'a>: SystemData<'a>,
PhysicsWrite<'a>: SystemData<'a>,
source§fn fetch(world: &'a World) -> Self
fn fetch(world: &'a World) -> Self
Fetches the system data from
World
. Note that this is only specified
for one concrete lifetime 'a
, you need to implement the
SystemData
trait for every possible lifetime.Auto Trait Implementations§
impl<'a> Freeze for PhysicsData<'a>
impl<'a> !RefUnwindSafe for PhysicsData<'a>
impl<'a> Send for PhysicsData<'a>
impl<'a> Sync for PhysicsData<'a>
impl<'a> Unpin for PhysicsData<'a>
impl<'a> !UnwindSafe for PhysicsData<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<'a, T> DynamicSystemData<'a> for Twhere
T: SystemData<'a>,
impl<'a, T> DynamicSystemData<'a> for Twhere
T: SystemData<'a>,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more