Struct veloren_voxygen::menu::main::MainMenuState
source · pub struct MainMenuState {
main_menu_ui: MainMenuUi,
init: InitState,
scene: Scene,
}
Fields§
§init: InitState
§scene: Scene
Implementations§
source§impl MainMenuState
impl MainMenuState
sourcepub fn new(global_state: &mut GlobalState) -> Self
pub fn new(global_state: &mut GlobalState) -> Self
Create a new MainMenuState
.
Trait Implementations§
source§impl PlayState for MainMenuState
impl PlayState for MainMenuState
source§fn enter(&mut self, global_state: &mut GlobalState, _: Direction)
fn enter(&mut self, global_state: &mut GlobalState, _: Direction)
Called when entering this play state from another
source§fn tick(
&mut self,
global_state: &mut GlobalState,
events: Vec<Event>,
) -> PlayStateResult
fn tick( &mut self, global_state: &mut GlobalState, events: Vec<Event>, ) -> PlayStateResult
Tick the play state
source§fn capped_fps(&self) -> bool
fn capped_fps(&self) -> bool
Determines whether the play state should have an enforced FPS cap
fn globals_bind_group(&self) -> &GlobalsBindGroup
source§fn egui_enabled(&self) -> bool
fn egui_enabled(&self) -> bool
Determines whether egui will be rendered for this play state
Auto Trait Implementations§
impl !Freeze for MainMenuState
impl !RefUnwindSafe for MainMenuState
impl Send for MainMenuState
impl !Sync for MainMenuState
impl !Unpin for MainMenuState
impl !UnwindSafe for MainMenuState
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