Enum veloren_voxygen::window::Event
source · pub enum Event {
Show 19 variants
Close,
Resize(Vec2<u32>),
ScaleFactorChanged(f64),
Moved(Vec2<u32>),
Char(char),
CursorPan(Vec2<f32>),
CursorMove(Vec2<f32>),
MouseButton(MouseButton, PressState),
Zoom(f32),
InputUpdate(GameInput, bool),
Ui(Event),
IcedUi(Event),
ViewDistanceChanged(u32),
SettingsChanged,
Focused(bool),
MenuInput(MenuInput, bool),
AnalogMenuInput(AnalogMenuInput),
AnalogGameInput(AnalogGameInput),
ScreenshotMessage(String),
}
Expand description
Represents an incoming event from the window.
Variants§
Close
The window has been requested to close.
Resize(Vec2<u32>)
The window has been resized.
ScaleFactorChanged(f64)
The window scale factor has been changed
Moved(Vec2<u32>)
The window has been moved.
Char(char)
A key has been typed that corresponds to a specific character.
CursorPan(Vec2<f32>)
The cursor has been panned across the screen while grabbed.
CursorMove(Vec2<f32>)
The cursor has been moved across the screen while ungrabbed.
MouseButton(MouseButton, PressState)
A mouse button has been pressed or released
Zoom(f32)
The camera has been requested to zoom.
InputUpdate(GameInput, bool)
A key that the game recognises has been pressed or released.
Ui(Event)
Event that the ui uses.
IcedUi(Event)
Event that the iced ui uses.
ViewDistanceChanged(u32)
The view distance has changed.
SettingsChanged
Game settings have changed.
Focused(bool)
The window is (un)focused
MenuInput(MenuInput, bool)
A key that the game recognises for menu navigation has been pressed or released
AnalogMenuInput(AnalogMenuInput)
Update of the analog inputs recognized by the menus
AnalogGameInput(AnalogGameInput)
Update of the analog inputs recognized by the game
ScreenshotMessage(String)
We tried to save a screenshot
Trait Implementations§
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impl Freeze for Event
impl RefUnwindSafe for Event
impl Send for Event
impl Sync for Event
impl Unpin for Event
impl UnwindSafe for Event
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