Struct veloren_voxygen::render::pipelines::figure::FigureSpriteAtlasData
source · pub struct FigureSpriteAtlasData {
pub col_lights: Vec<[u8; 4]>,
}
Expand description
Represents texture that can be converted into texture atlases for figures and sprites.
Fields§
§col_lights: Vec<[u8; 4]>
Trait Implementations§
source§impl AtlasData for FigureSpriteAtlasData
impl AtlasData for FigureSpriteAtlasData
§type SliceMut<'a> = IterMut<'a, [u8; 4]>
type SliceMut<'a> = IterMut<'a, [u8; 4]>
Abstracts over a slice into the texture data, as returned by
AtlasData::slice_mut
.source§fn blank_with_size(sz: Vec2<u16>) -> Self
fn blank_with_size(sz: Vec2<u16>) -> Self
Return blank atlas data upon which texels can be applied.
source§fn as_texture_data(&self) -> [(TextureFormat, &[u8]); 1]
fn as_texture_data(&self) -> [(TextureFormat, &[u8]); 1]
Return an array of texture formats and data for each texture layer in
the atlas.
source§fn layout() -> Vec<BindGroupLayoutEntry>
fn layout() -> Vec<BindGroupLayoutEntry>
Return a layout entry that corresponds to the texture layers in the
atlas.
source§fn slice_mut(&mut self, range: Range<usize>) -> Self::SliceMut<'_>
fn slice_mut(&mut self, range: Range<usize>) -> Self::SliceMut<'_>
Take a sub-slice of the texture data for each layer in the atlas.
source§fn create_textures(
&self,
renderer: &mut Renderer,
atlas_size: Vec2<u16>
) -> [Texture; Self::TEXTURES]
fn create_textures( &self, renderer: &mut Renderer, atlas_size: Vec2<u16> ) -> [Texture; Self::TEXTURES]
Create textures on the GPU corresponding to the layers in the atlas.
Auto Trait Implementations§
impl RefUnwindSafe for FigureSpriteAtlasData
impl Send for FigureSpriteAtlasData
impl Sync for FigureSpriteAtlasData
impl Unpin for FigureSpriteAtlasData
impl UnwindSafe for FigureSpriteAtlasData
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