Re-exports§
pub use self::figure::FigureSpriteAtlasData;
pub use self::terrain::TerrainAtlasData;
Modules§
- blit
- bloom
- Based on: https://community.arm.com/cfs-file/__key/communityserver-blogs-components-weblogfiles/00-00-00-20-66/siggraph2015_2D00_mmg_2D00_marius_2D00_notes.pdf
- clouds
- debug
- figure
- fluid
- lod_
object - lod_
terrain - particle
- postprocess
- rain_
occlusion - rope
- shadow
- skybox
- sprite
- terrain
- trail
- ui
Structs§
- Atlas
Textures - A type representing a set of textures that have the same atlas layout and pertain to a greedy voxel structure.
- Global
Model - Globals
- Globals
Bind Group - Globals
Layouts - Light
- Shadow
- Shadow
Textures Bind Group - Voxel
Atlas Layout
Constants§
Traits§
- Atlas
Data - A trait implemented by texture atlas groups.