Module pipelines

Source

Re-exports§

pub use self::figure::FigureSpriteAtlasData;
pub use self::terrain::TerrainAtlasData;

Modules§

blit
bloom
Based on: https://community.arm.com/cfs-file/__key/communityserver-blogs-components-weblogfiles/00-00-00-20-66/siggraph2015_2D00_mmg_2D00_marius_2D00_notes.pdf
clouds
debug
figure
fluid
lod_object
lod_terrain
particle
postprocess
rain_occlusion
rope
shadow
skybox
sprite
terrain
trail
ui

Structs§

AtlasTextures
A type representing a set of textures that have the same atlas layout and pertain to a greedy voxel structure.
GlobalModel
Globals
GlobalsBindGroup
GlobalsLayouts
Light
Shadow
ShadowTexturesBindGroup
VoxelAtlasLayout

Constants§

MAX_DIRECTED_LIGHT_COUNT
MAX_FIGURE_SHADOW_COUNT
MAX_POINT_LIGHT_COUNT
TIME_OVERFLOW

Traits§

AtlasData
A trait implemented by texture atlas groups.