Struct veloren_voxygen::render::pipelines::terrain::TerrainAtlasData
source · pub struct TerrainAtlasData {
pub col_lights: Vec<[u8; 4]>,
pub kinds: Vec<u8>,
}
Expand description
Represents texture that can be converted into texture atlases for terrain.
Fields§
§col_lights: Vec<[u8; 4]>
§kinds: Vec<u8>
Trait Implementations§
source§impl AtlasData for TerrainAtlasData
impl AtlasData for TerrainAtlasData
§type SliceMut<'a> = Zip<IterMut<'a, [u8; 4]>, IterMut<'a, u8>>
type SliceMut<'a> = Zip<IterMut<'a, [u8; 4]>, IterMut<'a, u8>>
Abstracts over a slice into the texture data, as returned by
AtlasData::slice_mut
.source§fn blank_with_size(sz: Vec2<u16>) -> Self
fn blank_with_size(sz: Vec2<u16>) -> Self
Return blank atlas data upon which texels can be applied.
source§fn as_texture_data(&self) -> [(TextureFormat, &[u8]); 2]
fn as_texture_data(&self) -> [(TextureFormat, &[u8]); 2]
Return an array of texture formats and data for each texture layer in
the atlas.
source§fn layout() -> Vec<BindGroupLayoutEntry>
fn layout() -> Vec<BindGroupLayoutEntry>
Return a layout entry that corresponds to the texture layers in the
atlas.
source§fn slice_mut(&mut self, range: Range<usize>) -> Self::SliceMut<'_>
fn slice_mut(&mut self, range: Range<usize>) -> Self::SliceMut<'_>
Take a sub-slice of the texture data for each layer in the atlas.
source§fn create_textures(
&self,
renderer: &mut Renderer,
atlas_size: Vec2<u16>
) -> [Texture; Self::TEXTURES]
fn create_textures( &self, renderer: &mut Renderer, atlas_size: Vec2<u16> ) -> [Texture; Self::TEXTURES]
Create textures on the GPU corresponding to the layers in the atlas.
Auto Trait Implementations§
impl RefUnwindSafe for TerrainAtlasData
impl Send for TerrainAtlasData
impl Sync for TerrainAtlasData
impl Unpin for TerrainAtlasData
impl UnwindSafe for TerrainAtlasData
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