Struct veloren_voxygen::render::renderer::pipeline_creation::ShaderModules
source · struct ShaderModules {Show 41 fields
skybox_vert: ShaderModule,
skybox_frag: ShaderModule,
debug_vert: ShaderModule,
debug_frag: ShaderModule,
figure_vert: ShaderModule,
figure_frag: ShaderModule,
terrain_vert: ShaderModule,
terrain_frag: ShaderModule,
fluid_vert: ShaderModule,
fluid_frag: ShaderModule,
sprite_vert: ShaderModule,
sprite_frag: ShaderModule,
lod_object_vert: ShaderModule,
lod_object_frag: ShaderModule,
particle_vert: ShaderModule,
particle_frag: ShaderModule,
rope_vert: ShaderModule,
rope_frag: ShaderModule,
trail_vert: ShaderModule,
trail_frag: ShaderModule,
ui_vert: ShaderModule,
ui_frag: ShaderModule,
premultiply_alpha_vert: ShaderModule,
premultiply_alpha_frag: ShaderModule,
lod_terrain_vert: ShaderModule,
lod_terrain_frag: ShaderModule,
clouds_vert: ShaderModule,
clouds_frag: ShaderModule,
dual_downsample_filtered_frag: ShaderModule,
dual_downsample_frag: ShaderModule,
dual_upsample_frag: ShaderModule,
postprocess_vert: ShaderModule,
postprocess_frag: ShaderModule,
blit_vert: ShaderModule,
blit_frag: ShaderModule,
point_light_shadows_vert: ShaderModule,
light_shadows_directed_vert: ShaderModule,
light_shadows_figure_vert: ShaderModule,
light_shadows_debug_vert: ShaderModule,
rain_occlusion_directed_vert: ShaderModule,
rain_occlusion_figure_vert: ShaderModule,
}
Expand description
Processed shaders ready for use in pipeline creation
Fields§
§skybox_vert: ShaderModule
§skybox_frag: ShaderModule
§debug_vert: ShaderModule
§debug_frag: ShaderModule
§figure_vert: ShaderModule
§figure_frag: ShaderModule
§terrain_vert: ShaderModule
§terrain_frag: ShaderModule
§fluid_vert: ShaderModule
§fluid_frag: ShaderModule
§sprite_vert: ShaderModule
§sprite_frag: ShaderModule
§lod_object_vert: ShaderModule
§lod_object_frag: ShaderModule
§particle_vert: ShaderModule
§particle_frag: ShaderModule
§rope_vert: ShaderModule
§rope_frag: ShaderModule
§trail_vert: ShaderModule
§trail_frag: ShaderModule
§ui_vert: ShaderModule
§ui_frag: ShaderModule
§premultiply_alpha_vert: ShaderModule
§premultiply_alpha_frag: ShaderModule
§lod_terrain_vert: ShaderModule
§lod_terrain_frag: ShaderModule
§clouds_vert: ShaderModule
§clouds_frag: ShaderModule
§dual_downsample_filtered_frag: ShaderModule
§dual_downsample_frag: ShaderModule
§dual_upsample_frag: ShaderModule
§postprocess_vert: ShaderModule
§postprocess_frag: ShaderModule
§blit_vert: ShaderModule
§blit_frag: ShaderModule
§point_light_shadows_vert: ShaderModule
§light_shadows_directed_vert: ShaderModule
§light_shadows_figure_vert: ShaderModule
§light_shadows_debug_vert: ShaderModule
§rain_occlusion_directed_vert: ShaderModule
§rain_occlusion_figure_vert: ShaderModule
Implementations§
source§impl ShaderModules
impl ShaderModules
pub fn new( device: &Device, shaders: &Shaders, pipeline_modes: &PipelineModes, has_shadow_views: bool, ) -> Result<Self, RenderError>
Auto Trait Implementations§
impl Freeze for ShaderModules
impl !RefUnwindSafe for ShaderModules
impl Send for ShaderModules
impl Sync for ShaderModules
impl Unpin for ShaderModules
impl !UnwindSafe for ShaderModules
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