pub struct SpriteDrawer<'pass_ref, 'pass: 'pass_ref> {
render_pass: Scope<'pass_ref, RenderPass<'pass>>,
globals: &'pass GlobalsBindGroup,
}Fields§
§render_pass: Scope<'pass_ref, RenderPass<'pass>>§globals: &'pass GlobalsBindGroupImplementations§
Source§impl<'pass_ref, 'pass: 'pass_ref> SpriteDrawer<'pass_ref, 'pass>
impl<'pass_ref, 'pass: 'pass_ref> SpriteDrawer<'pass_ref, 'pass>
pub fn draw<'data: 'pass, T>( &mut self, terrain_locals: &'data Bound<T>, instances: &'data Instances<Instance>, alt_indices: &'data AltIndices, culling_mode: CullingMode, )
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impl<'pass_ref, 'pass> Freeze for SpriteDrawer<'pass_ref, 'pass>
impl<'pass_ref, 'pass> !RefUnwindSafe for SpriteDrawer<'pass_ref, 'pass>
impl<'pass_ref, 'pass> Send for SpriteDrawer<'pass_ref, 'pass>
impl<'pass_ref, 'pass> Sync for SpriteDrawer<'pass_ref, 'pass>
impl<'pass_ref, 'pass> Unpin for SpriteDrawer<'pass_ref, 'pass>
impl<'pass_ref, 'pass> !UnwindSafe for SpriteDrawer<'pass_ref, 'pass>
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