Struct veloren_voxygen::scene::figure::cache::CharacterCacheKey
source · pub(super) struct CharacterCacheKey {
pub third_person: Option<CharacterThirdPersonKey>,
pub tool: Option<CharacterToolKey>,
pub lantern: Option<String>,
pub glider: Option<String>,
pub hand: Option<String>,
pub foot: Option<String>,
pub head: Option<String>,
}
Expand description
NOTE: To avoid spamming the character cache with player models, we try to store only the minimum information required to correctly update the model.
TODO: Memoize, etc.
Fields§
§third_person: Option<CharacterThirdPersonKey>
Character state that is only visible in third person.
tool: Option<CharacterToolKey>
Tool state should be present when a character is either in third person, or is in first person and the character state is tool-using.
NOTE: This representation could be tightened in various ways to eliminate incorrect states, e.g. setting active_tool to None when no tools are equipped, but currently we are more focused on the big performance impact of recreating the whole model whenever the character state changes, so for now we don’t bother with this.
lantern: Option<String>
§glider: Option<String>
§hand: Option<String>
§foot: Option<String>
§head: Option<String>
Implementations§
source§impl CharacterCacheKey
impl CharacterCacheKey
fn from( cs: Option<&CharacterState>, camera_mode: CameraMode, inventory: &Inventory, ) -> Self
Trait Implementations§
source§impl Hash for CharacterCacheKey
impl Hash for CharacterCacheKey
source§impl PartialEq for CharacterCacheKey
impl PartialEq for CharacterCacheKey
source§fn eq(&self, other: &CharacterCacheKey) -> bool
fn eq(&self, other: &CharacterCacheKey) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for CharacterCacheKey
impl StructuralPartialEq for CharacterCacheKey
Auto Trait Implementations§
impl Freeze for CharacterCacheKey
impl RefUnwindSafe for CharacterCacheKey
impl Send for CharacterCacheKey
impl Sync for CharacterCacheKey
impl Unpin for CharacterCacheKey
impl UnwindSafe for CharacterCacheKey
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