Struct veloren_voxygen::scene::figure::cache::CharacterCacheKey

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pub(super) struct CharacterCacheKey {
    pub third_person: Option<CharacterThirdPersonKey>,
    pub tool: Option<CharacterToolKey>,
    pub lantern: Option<String>,
    pub glider: Option<String>,
    pub hand: Option<String>,
    pub foot: Option<String>,
    pub head: Option<String>,
}
Expand description

NOTE: To avoid spamming the character cache with player models, we try to store only the minimum information required to correctly update the model.

TODO: Memoize, etc.

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§third_person: Option<CharacterThirdPersonKey>

Character state that is only visible in third person.

§tool: Option<CharacterToolKey>

Tool state should be present when a character is either in third person, or is in first person and the character state is tool-using.

NOTE: This representation could be tightened in various ways to eliminate incorrect states, e.g. setting active_tool to None when no tools are equipped, but currently we are more focused on the big performance impact of recreating the whole model whenever the character state changes, so for now we don’t bother with this.

§lantern: Option<String>§glider: Option<String>§hand: Option<String>§foot: Option<String>§head: Option<String>

Implementations§

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impl CharacterCacheKey

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fn from( cs: Option<&CharacterState>, camera_mode: CameraMode, inventory: &Inventory, ) -> Self

Trait Implementations§

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impl Hash for CharacterCacheKey

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for CharacterCacheKey

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fn eq(&self, other: &CharacterCacheKey) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for CharacterCacheKey

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impl StructuralPartialEq for CharacterCacheKey

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