Struct veloren_voxygen::scene::terrain::sprite::SpriteModelConfig
source · pub(super) struct SpriteModelConfig {
pub model: String,
pub offset: (f32, f32, f32),
pub lod_axes: (f32, f32, f32),
}
Expand description
Configuration data for an individual sprite model.
Fields§
§model: String
Data for the .vox model associated with this sprite.
offset: (f32, f32, f32)
Sprite model center (as an offset from 0 in the .vox file).
lod_axes: (f32, f32, f32)
LOD axes (how LOD gets applied along each axis, when we switch to an LOD model).
Trait Implementations§
source§impl Debug for SpriteModelConfig
impl Debug for SpriteModelConfig
source§impl<'de> Deserialize<'de> for SpriteModelConfig
impl<'de> Deserialize<'de> for SpriteModelConfig
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for SpriteModelConfig
impl RefUnwindSafe for SpriteModelConfig
impl Send for SpriteModelConfig
impl Sync for SpriteModelConfig
impl Unpin for SpriteModelConfig
impl UnwindSafe for SpriteModelConfig
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